Difference between revisions of "V9: Objectives"

From AmtWiki
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The win condition(s) for the activity. This can be any identifiable moment.
 
The win condition(s) for the activity. This can be any identifiable moment.
  
{{V9 Example|text=''Examples include: Eliminate the other team; Eliminate a specific player; Score X points; Survive X time; and so on.''}}
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{{V9 Example|text=''Examples include: Eliminate the other team; Eliminate a specific player; Score X points; Survive X time; and so on.''}}</onlyinclude>
 
 
</onlyinclude>
 
 
{{V9 Core Game Mechanics}}
 
{{V9 Core Game Mechanics}}

Revision as of 02:00, 21 January 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Objectives

The win condition(s) for the activity. This can be any identifiable moment.

Examples include: Eliminate the other team; Eliminate a specific player; Score X points; Survive X time; and so on.
Core Game Mechanics
Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary