Difference between revisions of "V9: Returning To Life"
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{{V9}} | {{V9}} | ||
− | <onlyinclude>===Returning To Life=== | + | __NOTOC__ |
− | When a [[V9: Death|dead player]] is | + | <onlyinclude>===<u>[[V9: Returning To Life| Returning To Life]]</u>=== |
+ | There are two ways a dead player can return to life: '''Respawning''' and '''Revival'''. When a [[V9: Death|dead player]] is returns to life by one of these means they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more. | ||
− | + | ====Respawning==== | |
− | + | Each [[V9: What Is Amtgard?|Amtgard]] activity will have rules for how, where, when, and even IF players are able to respawn after death. Consult the rules for your particular activity or check in with the [[V9: Game Organizer|game organizer]] or [[V9: Reeve|reeve]] during setup. Most commonly, players will have to wait a certain amount of time (called a ‘Death Count’) and then automatically return to life at a specific location. (see [[V9: Combat Activities| Combat Activities]]) | |
− | + | ||
+ | =====Effects of Respawning===== | ||
+ | When a player returns to life by respawning, they are restored in the following way: | ||
+ | #All [[V9: Armor|armored]] [[V9: Hit Locations|locations]] are restored to full [[V9: Armor Points|AP]]. | ||
+ | #All [[V9: Weapons|weapons]], [[V9: Shields|shields]], and other [[V9: Equipment|equipment]] are restored. | ||
+ | #All [[V9: Per-life|per-life]] [[V9: Abilities|abilities]] are restored to full value. | ||
+ | #All [[V9: Enchantments|enchantments]] are removed. | ||
+ | #Reset or adjust any other game mechanics that change on respawn. | ||
+ | |||
+ | ====Revival==== | ||
+ | Revival occurs when a player is returned to life through a means other than [[V9: Respawning| Respawning]], such as the use of an ability like the [[V9: Resurrection| Resurrection]] spell. | ||
+ | |||
+ | By default, a revived player is brought back to life with their [[V9: Armor|armor]], [[V9: Equipment|equipment]] and [[V9: Abilities|abilities]] in the same state they were before they died, however some effects may bestow additional restoration to the recipient. | ||
+ | |||
+ | Some revival abilities may also indicate a maximum distance from the point of death that they can be used. For these abilities, the exact location of the death isn’t that important as long as the distance is judged fairly and in good faith. | ||
+ | |||
+ | </onlyinclude> | ||
{{V9 Death}} | {{V9 Death}} |
Revision as of 00:04, 21 January 2023
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Returning To Life
There are two ways a dead player can return to life: Respawning and Revival. When a dead player is returns to life by one of these means they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more.
Respawning
Each Amtgard activity will have rules for how, where, when, and even IF players are able to respawn after death. Consult the rules for your particular activity or check in with the game organizer or reeve during setup. Most commonly, players will have to wait a certain amount of time (called a ‘Death Count’) and then automatically return to life at a specific location. (see Combat Activities)
Effects of Respawning
When a player returns to life by respawning, they are restored in the following way:
- All armored locations are restored to full AP.
- All weapons, shields, and other equipment are restored.
- All per-life abilities are restored to full value.
- All enchantments are removed.
- Reset or adjust any other game mechanics that change on respawn.
Revival
Revival occurs when a player is returned to life through a means other than Respawning, such as the use of an ability like the Resurrection spell.
By default, a revived player is brought back to life with their armor, equipment and abilities in the same state they were before they died, however some effects may bestow additional restoration to the recipient.
Some revival abilities may also indicate a maximum distance from the point of death that they can be used. For these abilities, the exact location of the death isn’t that important as long as the distance is judged fairly and in good faith.
Death Declaring Death · Being Dead · Returning To Life
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging