Difference between revisions of "V9: Hand Protection"

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<onlyinclude>=====Handle Protection (aka ‘Hand on Weapon’)=====
 
<onlyinclude>=====Handle Protection (aka ‘Hand on Weapon’)=====
 
If a strike hits a hand below the wrist that is holding an intact [[V9: Weapons|weapon]] or [[V9: Shields|shield]] by its handle, the strike counts as hitting that piece of equipment instead of the hand. [[V9: Equipment| Equipment]] that cannot be used to block, such as [[V9: Bows|bows]] and [[V9: Thrown Weapons|throwing weapons]], will not redirect the strike this way.</onlyinclude>
 
If a strike hits a hand below the wrist that is holding an intact [[V9: Weapons|weapon]] or [[V9: Shields|shield]] by its handle, the strike counts as hitting that piece of equipment instead of the hand. [[V9: Equipment| Equipment]] that cannot be used to block, such as [[V9: Bows|bows]] and [[V9: Thrown Weapons|throwing weapons]], will not redirect the strike this way.</onlyinclude>
{{V9 Additional Rules For Strikes}}
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{{V9 Hit Locations}}

Revision as of 06:59, 18 January 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Handle Protection (aka ‘Hand on Weapon’)

If a strike hits a hand below the wrist that is holding an intact weapon or shield by its handle, the strike counts as hitting that piece of equipment instead of the hand. Equipment that cannot be used to block, such as bows and throwing weapons, will not redirect the strike this way.

Hit Locations
Definitions and Diagram · Torso Priority · Hand Protection (Hand on Weapon) · Foot on Ground
Core Combat Rules
Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary