Difference between revisions of "V9: Garb"

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All Amtgard participants are encouraged to wear a costume (colloquially known as “garb”) that fits within the [[V9: Theme and Setting|Heroic Fantasy theme and setting]] of Amtgard. Garb improves the overall atmosphere of the game and enhances the experience of other players.
 
All Amtgard participants are encouraged to wear a costume (colloquially known as “garb”) that fits within the [[V9: Theme and Setting|Heroic Fantasy theme and setting]] of Amtgard. Garb improves the overall atmosphere of the game and enhances the experience of other players.

Revision as of 05:44, 18 January 2023

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Garb (Costume)

All Amtgard participants are encouraged to wear a costume (colloquially known as “garb”) that fits within the Heroic Fantasy theme and setting of Amtgard. Garb improves the overall atmosphere of the game and enhances the experience of other players.

Garb Requirements and Goals

Garb is not explicitly required to participate in Amtgard activities however all members are strongly encouraged to meet or exceed the targets listed below. Some game modes even offer bonuses to those who are garbed. The goal of Garb is to ensure our participants are easily recognizable; to present an appealing image to the public and potential new recruits; and to produce a visual that supports the overall themes we are trying to convey.

As a rule of thumb, any garment is fair game as long as the pieces are incorporated together in such a way that the complete outfit is visually suitable for the theme and setting of Amtgard.


Garments to Alter or Avoid

Amtgard seeks to limit the amount of obviously modern-looking items at any given function. We ask that players minimize their use of the following items unless they are altered or incorporated so that the complete outfit is visually suitable for the theme and setting of Amtgard.

  • Obviously modern clothing such as blue jeans, white shoes, camouflage patterns, baseball caps, sports jerseys, etc.
  • Clearly mundane logos or fabric prints.

Prohibited Items

Real swords, knives, or weapons of any sort (even in sheaths or cases) may never be worn or carried during combat activities.

Personal-Protective & Medically-Necessary Apparel

Modern safety apparel such as sunglasses/goggles, sport footwear, knee pads, gloves, etc. and anything required out of medical necessity is extremely important to ensuring the safety and comfort of our players.

Participants are encouraged to wear their safety and/or medical gear whenever they feel it is necessary however we highly encourage participants to minimize their modern appearance where possible by altering, covering, or incorporating those items into their garb in such a way that the complete outfit is visually suitable for the theme and setting of Amtgard, or at least more suitable than it would be without any action taken. Safety will always be our first priority, however we sincerely appreciate players who strive to be both safe and immersive.

More information about Safety Equipment can be found in the Safety section.

Reserved Symbols

Amtgard has a number of symbols or garments that are reserved specific purposes. Only players who meet the criteria below may incorporate these features into their garb or equipment. The reserved symbols are:

SYMBOL  RESERVED FOR
Phoenix Imagery 
General The Phoenix is the symbol of Amtgard and may only be worn in the following circumstances:
White or Black Knights
Gold Masters. The background upon which the phoenix is placed represents the type of masterhood.
Belts
White (with or without trim) Knights. it is common to trim the white belt in the colors of the knighthood path(s) of the wearer.
Red Squires
Black with Silver Trim At-Arms
Yellow Pages
Sashes 
Mono-Colored Classes. All class identifiers are reserved in combat and roleplay for players who are actively playing those classes.
Mono-Colored with Silver Trim Paragons of the associated Class.
Light Pink Special Accommodation: Light Pink sashes are universally reserved as an indicator for Non-Melee Participants.
Other Symbols 
Unadorned Chain Knights
Spurs Knights
Mono-Colored Belt Favor with Silver Trim Apprentices of the associated Class.
Vertical black-and-white stripes (invoking modern Referees) or black-and-white checkerboard patterns. Reeves


V8 border axe hammer.png

Garb
Garb Requirements · Garments to Avoid · PPE and Medical Equipment · Reserved Symbols
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary