Difference between revisions of "V9: Reach"

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{{V9}}
 
{{V9}}
 
<onlyinclude>====Reach====
 
<onlyinclude>====Reach====
'''Construction Requirements'''
 
 
*Greater than 48”, up to 108” (9ft)
 
*Greater than 48”, up to 108” (9ft)
 
*50% of the [[V9: Weapons|weapon]] must be [[V9: Padding|padded]] and at least 18” must be [[V9: Strike-Legal| Strike-Legal]].
 
*50% of the [[V9: Weapons|weapon]] must be [[V9: Padding|padded]] and at least 18” must be [[V9: Strike-Legal| Strike-Legal]].
 
*''Note: A Reach weapon that meets all the requirements for a [[V9: Great| Great Weapon]] other than the [[V9: Indicator Strip|indicator strip]] is considered a Great Weapon (not a Reach Weapon) and must follow the rules of Great Weapons instead.''</onlyinclude>
 
*''Note: A Reach weapon that meets all the requirements for a [[V9: Great| Great Weapon]] other than the [[V9: Indicator Strip|indicator strip]] is considered a Great Weapon (not a Reach Weapon) and must follow the rules of Great Weapons instead.''</onlyinclude>
 
{{V9 Melee Weapons}}
 
{{V9 Melee Weapons}}

Revision as of 19:33, 12 January 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Reach

  • Greater than 48”, up to 108” (9ft)
  • 50% of the weapon must be padded and at least 18” must be Strike-Legal.
  • Note: A Reach weapon that meets all the requirements for a Great Weapon other than the indicator strip is considered a Great Weapon (not a Reach Weapon) and must follow the rules of Great Weapons instead.
Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary