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Revision as of 17:35, 11 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Brigandine
This V9: armor is constructed from numerous shaped and fitted metal plates solidly connected along a supporting shell of heavy cloth (such as canvas, denim, or velvet) in such a way that when worn all plates are held together firmly and follow the general contours of the body.
Requirements:
- Metal must be at least equivalent to Aluminum in density and durability. (2.7g/cm3)
- If Aluminum - 1mm / 0.040” / 18ga
- If Steel - 0.9mm / 0.036” / 20ga
- 75% of plates must overlap by at least 5% of their surface area.
- Plates need only be attached along one edge but must be held firmly against each other when the armor is worn.
Examples of Superior Construction include, but are not limited to:
- Heavy Metal: Steel, Bronze, and similar density metals.
- Thicker Material: At least 1.3mm / 0.051” / 16ga
- Greater Overlap: 75% of Plates overlap by at least 25% of their surface area.
- Large Plates: At least 50% of the surface area of the armor is protected by individual large plates rather than numerous smaller plates. Each large plate must be at least 10% of the total size of the hit location.
Armor Styles Tier 1: Cloth/Padded Armor
Tier 2: Light Leather · Butcher's Mail / Sharkmail
Tier 3: Heavy Leather · Chainmail · Rigid Non-Metal Armor
Tier 4: Light Scale
Tier 5: Heavy Scale · Butted Plate
Tier 6: Lamellar and Laminar · Brigandine · Plate
Special: Ambiguous Armor
Physical Armor Gameplay Rules · Construction Rules · Rating Armor & Calculating Armor Points · Armor Styles
Armor General Rules · Natural Armor · Physical Armor
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators