Difference between revisions of "V9: Spellballs (Construction)"

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*Must follow the [[V9: Color Code| Color Code]] as indicated. Every Spellball is associated with an [[V9: Abilities|ability]]. That ability will indicate the color coding required.</onlyinclude>
 
*Must follow the [[V9: Color Code| Color Code]] as indicated. Every Spellball is associated with an [[V9: Abilities|ability]]. That ability will indicate the color coding required.</onlyinclude>
 
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>======Gameplay>======
 
{{:V9: Spellball Specific Rules}}
 
{{:V9: Spellball Specific Rules}}
 
{{V9 Contact Projectile Weapons}}
 
{{V9 Contact Projectile Weapons}}

Revision as of 21:53, 4 January 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Spellball

Construction Requirements

  • Must be spherical between 2.5” and 6” in diameter
  • Must be entirely V9: Strike-Legal.
  • Must have a streamer between 1” and 6” in length
  • Must follow the Color Code as indicated. Every Spellball is associated with an ability. That ability will indicate the color coding required.

>======Gameplay>====== V9: Spellball Specific Rules

Projectile Weapons
Contact Projectiles: Small Thrown · Large Thrown · Spellball · Rocks · Javelins
Stabbing Projectiles: Javelin · Bows & Crossbows · Arrows & Bolts
General Rules
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary