Difference between revisions of "V9: Melee Weapons"
From AmtWiki
(changed sections) |
(added subsections) |
||
Line 4: | Line 4: | ||
{{:V9: Universal Melee Weapon Rules (Gameplay)}} | {{:V9: Universal Melee Weapon Rules (Gameplay)}} | ||
{{:V9: Universal Melee Weapon Rules (Construction)}} | {{:V9: Universal Melee Weapon Rules (Construction)}} | ||
− | </onlyinclude> | + | {{:V9: Dagger}} |
+ | {{:V9: Short}} | ||
+ | {{:V9: Long}} | ||
+ | {{:V9: Great}} | ||
+ | {{:V9: Reach}} | ||
+ | {{:V9: Pike}}</onlyinclude> | ||
{{V9 Melee Weapons}} | {{V9 Melee Weapons}} |
Revision as of 19:50, 30 December 2022
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Melee Weapons
Melee weapons represent swords, axes, spears, flails, polearms and anything else that can be used to directly strike an opponent. V9: Universal Melee Weapon Rules (Gameplay) V9: Universal Melee Weapon Rules (Construction)
Dagger
- Must meet the Universal Equipment Requirements.
- Total length must be at least 12" (1ft), up to 24" (2ft).
- At least 2/3 of the weapon must be Strike-Legal.
Short
- Must meet the Universal Equipment Requirements.
- Total length must be greater than 24" (2ft), up to 36" (3ft).
- At least 2/3 of the weapon must be Strike-Legal.
Long
- Must meet the Universal Equipment Requirements.
- Total length must be greater than 36" (3ft), up to 48" (4ft).
- At least 2/3 of the weapon must be Strike-Legal.
Two-Hand Armor-Breaking Variant
- Any weapon segment that has at least 6" of Super Heavy Padding gains Armor Breaking when the weapon is wielded with two hands.
Great
- Must meet the Universal Equipment Requirements.
- Total length must be greater than 48" (4ft), up to 72" (6ft).
- Must be 50% padded and have at least 18" Strike-Legal.
Two-Hand Shield-Crushing Armor-Breaking (SCAB) Variant
- Any weapon segment that is Strike-Legal for at least 2/3 of the weapon's full length; or has at least 18" of Heavy Padding gains Armor Breaking and Shield Crushing when the weapon is wielded with two hands.
- Stab-Only segments require just 6" of Heavy Padding to gain this benefit. (Reminder: You cannot Shield Crush with a stab.)
Reach
- Must meet the Universal Equipment Requirements.
- Total length must be greater than 72" (6ft), up to 108" (9ft).
- Must be 50% padded and have at least 18" Strike-Legal.
Two-Hand Armor-Breaking Variant
- Any weapon segment that has at least 18" of Heavy Padding gains Armor Breaking when the weapon is wielded with two hands.
- Stab-Only segments require just 6" of Heavy Padding to gain this benefit.
Pike
- Must meet the Universal Equipment Requirements.
- Pikes are Stab-Only. They cannot be used to slash.
- Total length must be greater than 108" (9ft), up to 144" (12ft).
- Must be 50% padded and have at least 6" Strike-Legal as per Stab-Only.
Two-Hand Armor-Breaking Variant
- Any weapon segment that has at least 6" of Heavy Padding gains Armor Breaking when the weapon is wielded with two hands.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators