Difference between revisions of "V9: Melee Weapons"

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Melee [[V9: Weapons|weapons]] represent swords, axes, spears, flails, polearms and anything else that can be used to directly strike an opponent.
 
Melee [[V9: Weapons|weapons]] represent swords, axes, spears, flails, polearms and anything else that can be used to directly strike an opponent.
 
{{:V9: Universal Melee Weapon Rules (Gameplay)}}
 
{{:V9: Universal Melee Weapon Rules (Gameplay)}}
====Subtype-Specific Rules====
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{{:V9: Universal Melee Weapon Rules (Construction)}}
*[[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], &[[V9: Reach| Reach]]
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</onlyinclude>
**These weapon types have no additional special rules.
 
*[[V9: Pike| Pike]] & [[V9: Stab-Only| Stab-Only]]
 
**All Pikes, as well as any weapon built to Stab-Only specifications, can only be used to stab. They cannot be used to slash.
 
*[[V9: Great| Great]]
 
**Great Weapons are [[V9: Shield Crushing| Shield Crushing]] and [[V9: Armor Breaking| Armor Breaking]] when [[V9: Wielded|wielded]] with two hands. You can identify a Great Weapon by the red [[V9: Indicator Strip|indicator strip]] on the handle, closest to the strike-legal segment.
 
*[[V9: Flails| Flails]]
 
**Flails can only inflict [[V9: Valid Strikes|valid strikes]] with the articulating head, regardless of [[V9: Padding|padding]] elsewhere on the weapon. Flails cannot be used to stab. You can identify a Flail by the ball-and-chain feature at the end of the weapon.
 
*[[V9: Madus| Madus]]
 
**Madus are melee weapon-[[V9: Shield|shield]] hybrids.
 
**#They are only usable if the player can use both a weapon of the madu’s [[V9: Total Length|length]] and a shield equal to or greater than the madu’s shield size.
 
**#They count as both a shield and a weapon. The [[V9: Weapons|Weapon]] portion can be struck and affected by weapon-specific [[V9: Strike Effects|effects]] such as [[V9: Other Destroying| Weapon Destroying]]. The [[V9: Shields|Shield]] portion can be struck and affected by shield-specific effects such as [[V9: Shield Crushing| Shield Crushing]] and [[V9: Other Destroying| Shield Destroying]]. Once affected, the entire Madu is altered, for better or worse. If the weapon or shield portion is destroyed, the entire Madu is destroyed. If one part of the Madu is restored, the entire Madu is restored.
 
*[[V9: Javelins| Javelins]]
 
**Javelins are hybrid melee/projectile weapons.
 
**#They are treated as a [[V9: Stab-Only| Stab-Only]] [[V9: Melee Weapons| Melee Weapons]] that can also be thrown.
 
**#When thrown, it becomes a [[V9: Stabbing Projectile| Stabbing Projectile]] once it has traveled its own length through the air.
 
**#While it is a projectile, it is [[V9: Armor Breaking| Armor Breaking]] and [[V9: Shield Crushing| Shield Crushing]].</onlyinclude>
 
 
{{V9 Melee Weapons}}
 
{{V9 Melee Weapons}}

Revision as of 21:34, 27 December 2022

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Melee Weapons

Melee weapons represent swords, axes, spears, flails, polearms and anything else that can be used to directly strike an opponent. V9: Universal Melee Weapon Rules (Gameplay) V9: Universal Melee Weapon Rules (Construction)

Melee Weapons
General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons
General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment
Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary