Difference between revisions of "V9: Adventure Quest"

From AmtWiki
(Initial creation)
(No difference)

Revision as of 21:53, 16 December 2022

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Adventure Quest

This game mode uses all the gameplay mechanics and is similar to Team Quest except that it expects all players (PCs) to be on the same team and generally work together to thwart the NPCs and complete a storyline objective.

This mode is closest to a true tabletop RPG experience, where the Game Organizer (Questmaster) has the most freedom to script NPCs and control the flow of the encounters so players get a streamlined story experience.

The Game Organizer Guide can offer guidance and support for bringing your Quest ideas to life.

Roleplay? Adventure Quests expect all players to roleplay and always include a storyline.

Game Modes
Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary