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Revision as of 21:39, 16 December 2022

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Militia

This game mode is one layer up from Ditch. It allows armor and projectiles but not classes or roleplay rules.

Militia games are a great way to experience the expanded combat rules such as armor and bows without getting too complex. This has some drawbacks of making high armor values much stronger since most of its counters are in the higher game modes. Some Game Organizers offset this by changing arrows and rocks to be Armor Destroying instead of Armor Breaking.

Roleplay? Militia activities typically have no expected roleplay.

Game Modes
Duels & Tournaments · Ditch · Militia · Full-Class Battlegame · Scenario Battlegame · Team Quest · Adventure Quest · Sandbox Roleplay
Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary