Difference between revisions of "V9: Combat Activities"

From AmtWiki
(Initial creation)
 
m (Protected "V9: Combat Activities" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(No difference)

Revision as of 21:17, 16 December 2022

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Combat Activities

Combat Activities are games or scenarios where players are allowed to use the combat rules to pursue their objective. Amtgard combat does not have a single primary game mode. Much like tabletop RPGs, this rulebook defines the mechanics by which players can engage with each other, but the specific games and scenarios wherein those mechanics are used is up to a Game Organizer to decide.

The variety and combinations of possible games are limited only by the imagination. This section describes the mechanics and components of combat activities and lists some common examples.

You can learn about designing, building, and balancing your own combat activities in the V9: Game Organizer Guide (to be released).

Combat Activities
Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary