Difference between revisions of "V9: Dagger"
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*Must be between 12” and 24”. | *Must be between 12” and 24”. | ||
*[[V9: Total Length| Total Length]] must be at least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]]. | *[[V9: Total Length| Total Length]] must be at least 2/3 of the [[V9: Weapons|weapon]] must be [[V9: Strike-Legal| Strike-Legal]]. | ||
− | <noinclude>{{V9 Melee Weapons | + | <noinclude>{{V9 Melee Weapons}}</noinclude> |
Revision as of 21:12, 5 December 2022
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Dagger
- May stab or slash.
- Must be between 12” and 24”.
- Total Length must be at least 2/3 of the weapon must be Strike-Legal.
Melee Weapons General Rules · Dagger · Short · Long · Great · Reach · Pike · Flail · Madu · Javelin · Magic Staff
Weapons General Rules · Weapon Construction Terms · Melee Weapons · Projectile Weapons · Siege Weapons
Equipment Equipment Basics · Equipment Use Terms · Weapons · Shields · Armor · Color Code · Visual Indicators