Difference between revisions of "Great"
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#* If the weapon is [[Double-Ended]] only the ends with [[Heavy Padding]] take advantage of these abilities. | #* If the weapon is [[Double-Ended]] only the ends with [[Heavy Padding]] take advantage of these abilities. | ||
# May be [[Double-Ended]]. | # May be [[Double-Ended]]. | ||
− | #* Double-Ended | + | #* Each end of a Double-Ended great weapon must be padded 1/3 the total length of the weapon, or 3'. whichever is less. This requirement replaces the standard requirement for padding on great weapons. |
Revision as of 20:04, 11 October 2021
Great is a class of weapon using the following rules:
- May stab and slash.
- Greater than 48”in length.
- Must be padded on upper 1/2 of length or at least 3’, whichever is less.
- If used to slash must have at least 18” of Strike-Legal surface.
- If the weapon has at least 18” of Heavy Padding it gains the Shield Crushing and Armor Breaking Special Effects when used in a two-handed manner.
- Heavy Padding on Great Weapons must start within 3” of the tip of the weapon and be continuous down the core.
- If the weapon is Double-Ended only the ends with Heavy Padding take advantage of these abilities.
- May be Double-Ended.
- Each end of a Double-Ended great weapon must be padded 1/3 the total length of the weapon, or 3'. whichever is less. This requirement replaces the standard requirement for padding on great weapons.
See Also: