Difference between revisions of "Crabman"

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==Crabman, an [[Animal Race]]==
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[[File:Crabman.jpg|thumb|300px]]
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<blockquote>
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''The primitive Crabmen survive by scavenging for scraps of food and marauding coastal communities. They are completely merciless in combat, caring little for their own welfare and striking with huge claws capable of ripping a man in two. Their shells are highly-prized by armorers and artisans alike, leaving them with a dim view of humanity.''<br>
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[[Nautical Nights]]
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</blockquote>
  
===Description:===
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==Game Statistics==
The primitive, alien Crabman survive by scavenging for scraps of seafood and marauding coastal communities. They are completely merciless in combat, caring little for their own welfare and strike with huge claws capable of ripping a man in two. Crabman walk upright on two strong legs and use the other legs for fine manipulations and combat. Their shells are highly prized by artisans and armorers alike - another reason the Crabman treat humans with such low regard.
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{{Dor X Monster Info
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|name=Crabman
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|garb=
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* Shell-like garb.  
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* Antennae.
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|requirements=None
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|type=[[Humanoid]]
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|power=2
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|level=2
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|armor=2 ([[Natural Armor|Natural]])
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|shields=Large. A shield must be carried to play a Crabman.
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|weapons=[[Short]] ([[Natural Weapons|Natural]]), [[Long]]
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}}
  
===Garb:===
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===Abilities===
Red, blue, black, or white armor to simulate the varies colors of the shells.  Fake antennae would make a nice touch.
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* [[Immune]] to [[Command]]
===Type:===
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* [[Immune]] to [[Subdual]]
[[Standard]] [[Humanoid]]
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* [[Aquatic]] {{Trait}}
===Q/M Ratio:===
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* [[Bear Strength]] {{Trait}}
2/1
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* [[Many Legged]] (2) {{Trait}}
===[[Armor]]:===
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* [[Teleport]] {{Extraordinary}} 1/Life (to represent tunneling)
2 points Natural, must use/carry a medium or large shield
 
===Weapons:===
 
Two Short or Long (Natural)
 
===Immunities:===
 
[[Control School|Control]], [[Subdual|Subdual School]]
 
===Natural Lives:===
 
3
 
===Abilities & Traits:===
 
*[[Aquatic]]
 
*[[Many-Legged]]
 
*[[Innate Ability]]: [[Tunneling]] (1/life)
 
*[[Innate Ability]]: [[Improved Shield]] (1/life)
 
  
==Levels:==
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==Images==
*1st* As above
 
*2nd* Gain [[Strong]] Trait
 
*3rd* Tunneling becomes (2/life), +1 Natural armor (total 3)
 
*4th* All Natural armor becomes Natural Invulnerable armor (total 3 points Natural Invulnerable)
 
*5th* Gains [[Powerful Blows]] Trait, Gains [[Immunities]]: [[Trap|Traps]] and [[Earthbind|Earth Bind]]
 
*6th* Tunneling becomes (unlimited), +1 Natural Invulnerable armor (total 4)
 
  
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No images yet? Add some!
[[Monster List]]
 
  
[[Category:Dor Un Avathar Terms]][[Category:2/1 Monsters]]
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[[Category:Monsters]]
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[[Category:Battlegame Monsters]]
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[[Category:Nautical Nights Monsters]]
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[[Category:Level 2 NN Monsters]]
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[[Category:Power Level 2 NN Monsters]]
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[[Category:Humanoid NN Monsters]]
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[[Category:Nautical Nights]]

Revision as of 20:39, 2 August 2017

Crabman.jpg

The primitive Crabmen survive by scavenging for scraps of food and marauding coastal communities. They are completely merciless in combat, caring little for their own welfare and striking with huge claws capable of ripping a man in two. Their shells are highly-prized by armorers and artisans alike, leaving them with a dim view of humanity.
Nautical Nights

Game Statistics

Template:Dor X Monster Info

Abilities

Images

No images yet? Add some!