Difference between revisions of "Revenant"
(New page: Description: A Revenant is an Undead being created in the violent death of an evil individual. It is driven by the need to take vengeance on the one or ones responsible for its demise, an...) |
(added category) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | ==Revenant== | |
− | A Revenant is an Undead being created in the violent death of an evil individual. It is driven by the need to take vengeance on the one or ones responsible for its demise, and it is utterly relentless. Its single-minded determination requires it to behave neutrally toward any uninvolved parties unless they directly interfere with the Revenant. Because of the nature of this creature, the Revenant is a Quest monster and it is strongly recommended that a Revenant only be used when it is integral to the plot of the quest (the questors help capture and deliver its killer, for example). | + | ===Description:=== |
− | + | A Revenant is an [[Undead]] being created in the violent death of an evil individual. It is driven by the need to take vengeance on the one or ones responsible for its demise, and it is utterly relentless. Its single-minded determination requires it to behave neutrally toward any uninvolved parties unless they directly interfere with the Revenant. Because of the nature of this creature, the Revenant is a Quest monster and it is strongly recommended that a Revenant only be used when it is integral to the plot of the quest (the questors help capture and deliver its killer, for example). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ===Garb:=== | ||
+ | Grey makeup, black around the eyes, and the rags of whatever class garb is appropriate. | ||
+ | ===Type:=== | ||
+ | [[Undead]] [[Humanoid]] | ||
+ | ===Q/M Ratio:=== | ||
3/1 (Quest) | 3/1 (Quest) | ||
− | Armor: | + | ===[[Armor]]:=== |
− | + | Two points Natural, armour and shields as per Class | |
− | Two points Natural, | + | ===Weapons:=== |
− | Weapons: | ||
− | |||
Per Class | Per Class | ||
− | Immunities: | + | ===Immunities:=== |
− | + | [[Death]], Disease, [[Control]], [[Subdual]], Poison, [[Banish]], [[Turn Undead]] | |
− | Death, Disease, Control, Subdual, Poison, Banish, Turn Undead | + | ===Natural Lives:=== |
− | Natural Lives: | ||
− | |||
1 | 1 | ||
− | Abilities & Traits: | + | ===Abilities & Traits:=== |
+ | *[[Neutral]] Except toward the focus of its [[Bloodlust]] and anyone who stands between the two. | ||
+ | *[[Regeneration]] | ||
+ | *[[Serial Immortality]] Once the focus of its [[Bloodlust]] is shattered, the Revenant returns to the grave forever. | ||
+ | *[[Strong]] | ||
+ | *[[Player Class]] ([[Anti-Paladin]], [[Assassin]], [[Barbarian]], [[Monk]], [[Scout]], or [[Warrior]]) Choose one. | ||
+ | *[[Innate Magical Ability]]: [[Touch of Death]] (unlimited) This power always functions on the focus of the Revenant’s [[Bloodlust]], regardless of any immunities the victim might possess. May still be used normally in combat. | ||
+ | *[[Vulnerability]]: [[Bloodlust]] One player in the game is determined to be the focus of the Revenant’s rage. | ||
− | + | ==Levels:== | |
− | + | As Player Class | |
− | + | ------------ | |
− | + | [[Monster List]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | [[Category:3/1 Monsters]] |
Latest revision as of 06:08, 4 April 2016
Contents
Revenant
Description:
A Revenant is an Undead being created in the violent death of an evil individual. It is driven by the need to take vengeance on the one or ones responsible for its demise, and it is utterly relentless. Its single-minded determination requires it to behave neutrally toward any uninvolved parties unless they directly interfere with the Revenant. Because of the nature of this creature, the Revenant is a Quest monster and it is strongly recommended that a Revenant only be used when it is integral to the plot of the quest (the questors help capture and deliver its killer, for example).
Garb:
Grey makeup, black around the eyes, and the rags of whatever class garb is appropriate.
Type:
Q/M Ratio:
3/1 (Quest)
Armor:
Two points Natural, armour and shields as per Class
Weapons:
Per Class
Immunities:
Death, Disease, Control, Subdual, Poison, Banish, Turn Undead
Natural Lives:
1
Abilities & Traits:
- Neutral Except toward the focus of its Bloodlust and anyone who stands between the two.
- Regeneration
- Serial Immortality Once the focus of its Bloodlust is shattered, the Revenant returns to the grave forever.
- Strong
- Player Class (Anti-Paladin, Assassin, Barbarian, Monk, Scout, or Warrior) Choose one.
- Innate Magical Ability: Touch of Death (unlimited) This power always functions on the focus of the Revenant’s Bloodlust, regardless of any immunities the victim might possess. May still be used normally in combat.
- Vulnerability: Bloodlust One player in the game is determined to be the focus of the Revenant’s rage.
Levels:
As Player Class