Difference between revisions of "Magic-Caster"

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''A [[Monster Traits|monster trait]]''
 
''A [[Monster Traits|monster trait]]''
  
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*[[Siren]] : [[Bard]] Gain any two Bard spells.  May not take [[Enchantment|enchantments]] or [[neutrals|Neutral School]].
 
*[[Siren]] : [[Bard]] Gain any two Bard spells.  May not take [[Enchantment|enchantments]] or [[neutrals|Neutral School]].
 
*[[Vampire]] : Any [[Class]]; Vampires are humans who have died while infected with a mystical disease. They retain all class abilities they had in life. Each Vampire must choose a class. They play that class at a level they have attained in that class. The remainder of the Vampire's powers are an addition to the normal class abilities. The Vampire must abide by all limitations and restrictions of their chosen class.
 
*[[Vampire]] : Any [[Class]]; Vampires are humans who have died while infected with a mystical disease. They retain all class abilities they had in life. Each Vampire must choose a class. They play that class at a level they have attained in that class. The remainder of the Vampire's powers are an addition to the normal class abilities. The Vampire must abide by all limitations and restrictions of their chosen class.
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*[[watcher]]
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[[Category:Monster Traits]]

Latest revision as of 05:34, 4 April 2016

A monster trait

Description from the Dor Un Avathar

Monster casts spells as a member of the listed Player Class. See entries for details and any limitations which may apply. Unless otherwise noted, these creatures must obey all the rules of magic. No additional class abilities are gained, only the use of spells.

Listing of Magic Casting Monsters

  • Common Sylvan Elf: Druid Sylvan Elves begin with 5 spellpoints which may only be spent on 1st and 2nd level Druid magic. May never purchase neutrals with spellpoints.
  • Cetacean;Bard, Bard levels do not advance as normal or reflect the players level in monster or bard. On the 1st level, the criiter gains 1st level bard, on the 3rd level critter gains 2nd level bard, and as a 6th level monster the Cetacean gains 3rd level in Bard.
  • Deep Dweller Elf : Wizard May purchase 5 total points of Wizard magic from levels 1-4.
  • Lepus : Druid. If Druid is chosen, the Lepus must obey all the rules for casting, including purchasing weapons with spellpoints.
  • Lich : Wizard Becoming a Lich is treated as an additional life for the Wizard for all purposes, including magic. Liches who use Mutual Destruction become Banished rather than losing a life. Liches who use the Transform spell can only transform beings into Undead Monsters.
  • Sphinx : Wizard Wizard and Bard (5 spellpoints total) The Sphinx's spell list may be chosen from both Wizard and Bard spell lists of the same level as the Monster. May not purchase neutrals
  • Siren : Bard Gain any two Bard spells. May not take enchantments or Neutral School.
  • Vampire : Any Class; Vampires are humans who have died while infected with a mystical disease. They retain all class abilities they had in life. Each Vampire must choose a class. They play that class at a level they have attained in that class. The remainder of the Vampire's powers are an addition to the normal class abilities. The Vampire must abide by all limitations and restrictions of their chosen class.
  • watcher