Difference between revisions of "Gray Man"
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(New page: Description: The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where...) |
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− | + | ==Gray Man== | |
− | The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where great warriors have been laid to rest. Where the Gray Men walk, mortals gain a sense of foreboding and grow increasingly despondent. | + | ===Description:=== |
− | + | The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where great warriors have been laid to rest. Where the Gray Men walk, mortals gain a sense of foreboding and grow increasingly despondent. | |
+ | ===Garb:=== | ||
Garb should be all gray, with a long gray cloak and gray flails. | Garb should be all gray, with a long gray cloak and gray flails. | ||
− | Type: | + | ===Type:=== |
− | + | [[Mystical]] [[Undead]] | |
− | Mystical Undead | + | ===Q/M Ratio:=== |
− | Q/M Ratio: | ||
− | |||
4/1 | 4/1 | ||
− | Armor: | + | ===[[Armor]]:=== |
− | |||
None | None | ||
− | Weapons: | + | ===Weapons:=== |
− | |||
Two hinged weapons (Natural, Magical) | Two hinged weapons (Natural, Magical) | ||
− | Immunities: | + | ===Immunities:=== |
− | + | [[Control School|Control]], [[Death]], Disease, [[Fog]], [[Subdual]], Poison | |
− | Control, Death, Disease, Fog | + | ===Natural Lives:=== |
− | Natural Lives: | ||
− | |||
3 | 3 | ||
− | Abilities & Traits: | + | ===Abilities & Traits:=== |
− | + | *[[Amorphous]] (2 points Natural Invulnerability) | |
− | + | *[[Innate Magical Ability]]: [[Sleep]] (2/life) Need only repeat the incantation one time to activate. | |
− | + | *[[Innate Magical Ability]]: [[Yield]] (2/life) Need only repeat the incantation one time to activate. | |
− | + | *[[Innate Magical Ability]]: [[Iceball]] (2 bolts/U) | |
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− | 6th +1 point Natural Invulnerability (total 4), Iceball becomes (4 bolts/U) | + | ==Levels:== |
+ | *1st* As above | ||
+ | *2nd* Gains [[Innate Magical Ability]]: [[Sanctuary]] (1/life) | ||
+ | *3rd* +1 Natural Invulnerability (total 3) | ||
+ | *4th* Gains [[Innate Magical Ability]]: [[Fear]] (1/life) | ||
+ | *5th* Gains [[Life-Draining Attacks]] Trait | ||
+ | *6th* +1 point Natural Invulnerability (total 4), Iceball becomes (4 bolts/U) | ||
− | Monster List | + | ------------ |
+ | [[Monster List]] |
Revision as of 20:50, 12 November 2007
Contents
Gray Man
Description:
The Gray Men are tall (10' or so) and very broad in the shoulders. Wrapped in a shroud of mist, Gray Men only come out at night. They only exist near mountaintop graves where great warriors have been laid to rest. Where the Gray Men walk, mortals gain a sense of foreboding and grow increasingly despondent.
Garb:
Garb should be all gray, with a long gray cloak and gray flails.
Type:
Q/M Ratio:
4/1
Armor:
None
Weapons:
Two hinged weapons (Natural, Magical)
Immunities:
Control, Death, Disease, Fog, Subdual, Poison
Natural Lives:
3
Abilities & Traits:
- Amorphous (2 points Natural Invulnerability)
- Innate Magical Ability: Sleep (2/life) Need only repeat the incantation one time to activate.
- Innate Magical Ability: Yield (2/life) Need only repeat the incantation one time to activate.
- Innate Magical Ability: Iceball (2 bolts/U)
Levels:
- 1st* As above
- 2nd* Gains Innate Magical Ability: Sanctuary (1/life)
- 3rd* +1 Natural Invulnerability (total 3)
- 4th* Gains Innate Magical Ability: Fear (1/life)
- 5th* Gains Life-Draining Attacks Trait
- 6th* +1 point Natural Invulnerability (total 4), Iceball becomes (4 bolts/U)