Sea Serpent
Contents
Notice
The following rules are from an out of date rule-set
Sea Serpent
Description:
Sea Serpents prove the adage; “There is always a bigger fish.” Larger than the largest Dragon, the only beast capable of rivaling a Leviathan, the Sea Serpents are a fortunately rare species found only in the deepest reaches of ocean expanse. Any ship unlucky or foolish enough to cross paths with such a behemoth is almost guaranteed to meet a quick, violent demise.
Garb:
All players should wear similar green scaly-patterns.
Type:
Q/M Ratio:
2/1 (per participant)
Armor:
2 points Natural Invulnerable (each), the Tail may use up to a medium shield.
Weapons:
One polearm (Head), two short swords (each Claw), one hinged weapon (Tail), all weapons of the Sea Serpent are Natural.
Immunities:
Flame, Spellballs, Subdual School
Natural Lives:
3
Abilities & Traits:
- Aquatic
- Multi-Person Four players, bound together play the Sea Serpent. One player is the Head, one the Tail, and the other two portray clawed flippers. Additional claws may be added in pairs, just increase the rope length between the Head and Tail accordingly. Increase the Q/M Ratio by 2 for each additional player included.
- Strong (Claws and Tail only)
- Very Strong (Head only)
- Vulnerability: Bound (Water Areas)
- Vulnerability: All players die instantly if the Head is slain. Claws and Tails slain before the Head should remove themselves from play until all participants can come alive together.
Levels:
None, although Questmasters can increase or decrease the power of this encounter by adding or subtracting points of Natural Invulnerable armor.