Magic Item Rules

From AmtWiki
Magic Item Rules # Magical Items each have a category corresponding with their level of power from Trinket to Talisman to Artifact.
  1. Magical Items are awarded at the discretion of the group officers.
  2. The officers of the group is responsible for tracking what Magic Items are owned by whom.
  3. Some Magic Items are one-use only. Magic Items which are used up are no longer available to the player and must be reported to the officers of the group.
  4. Ownership of Magical Items resets at the beginning of each reign.
  5. Magical Items may only be used by the person to whom they are given initially. Magical Items may not be transferred or traded to another player without the permission of the monarch who awarded them and the reeve of the battlegame.
  6. All magical items require the player to carry a copy of the write-up in order to function.
  7. Enchantments conferred by Magical Items function exactly as normal Enchantments; they count towards your Enchantment limit, may be removed by Dispel Magic, require a strip, etc.
  8. Some Magic Items have a material component requirement. These components must be present in order for the Magic Item to be used and must be verified by the reeve prior to the start of the battlegame. Identical material component requirements may all be served by the same physical object. You do not need a unique bottle for each potion.
  9. Magical Items only function at the group level they were awarded and are unique to that group. For instance a player who receives a Magical Item at the park level may only use it at that park, but a player who receives a Magical Item at the kingdom level may use it at any park in that kingdom.
  10. Magical Items may not be used at interkingdom events unless allowed by the host kingdom.
  11. Magic items that may be destroyed cease to function in all ways while destroyed.
Magic Items
Magic Item Rules · Battlegaming With Magic Items · Trinkets · Talismans · Artifacts · Creating New Magic Items
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Magic, Abilities, States and Special Effects · Classes · Magic and Abilities · Magic Items · Rules Revision Process · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure · Common Misconceptions