Difference between revisions of "Weapon (V7)"

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Besides a few magical weapons, Amtgard only allows non-explosive, non-chemical weapons that might have been in existence before 1650 AD. All weapons can be broken into four parts:
  
Besides a few magical weapons, Amtgard only allows non-explosive, non-chemical weapons that might have been in existence before
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*1 [[Strike-Legal (V7)]]: This refers to a portion of the weapon that is at least 2.5 inches in diameter (flat blades require 1.5 inches of foam on a striking surface and may not pass their tip through a 2.25 inch ring) and will not leave marks, bruises, or broken bones when used to hit your opponent. This is the only area of a weapon that counts as a legal blow. Stab-only weapons are still required to have six inches of strike-legal surface on any stabbing end for safety. This must be covered in a durable, opaque cloth.
1650 AD. All weapons can be broken into four parts:
 
  
*1* [[Strike-Legal]]: This refers to a portion of the weapon that is at least 2.5 inches in diameter (flat blades require 1.5 inches of foam
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*2 [[Padding (V7)]]: This refers to the portion of the weapon that has at least half an inch of foam over the weapon core and is designed to limit the injuries done from accidental contact with that part of the weapon.
on a striking surface and may not pass their tip through a 2.25 inch ring) and will not leave marks, bruises, or broken bones when
 
used to hit your opponent. This is the only area of a weapon that counts as a legal blow. Stab-only weapons are still required to
 
have six inches of strike-legal surface on any stabbing end for safety. This must be covered in a durable, opaque cloth.
 
  
*2* [[Padding]]: This refers to the portion of the weapon that has at least half an inch of foam over the weapon core and is designed to
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*3 [[Handle (V7)]]: Refers to the unpadded part of the weapon where it is held.
limit the injuries done from accidental contact with that part of the weapon.
 
  
*3* [[Handle]]: Refers to the unpadded part of the weapon where it is held.
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*4 [[Pommel (V7)]]: Refers to the padded portion of the [[Weapon (V7)]] below the [[Handle (V7)|handle]] on any weapon where that portion is not meant to be a [[Strike-Legal (V7)]]. Must be at least 2.5 inches in diameter and 2.5 inches in length.
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==[[Weapon Types (V7)]]==
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Below is a list of weapon categories and their construction requirements.<br>
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See the [[Equipment Construction (V7)]] section for more information.
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*[[Projectiles (V7)]]
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*[[Dagger (V7)]]
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*[[Short Weapon (V7)]]
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===[[Long Weapon] (V7)]===
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Slashing, piercing, or bludgeoning weapons more than 36 inches up to a maximum of 48 inches. The [[Pommel (V7)|pommel]] and [[Handle (V7)|handle]] of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be strike legal.
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===[[Reach (V7)]]===
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slashing, piercing, or bludgeoning weapons more than 48 inches up to a maximum of 60 inches. The [[Pommel (V7)|pommel]] and [[Handle (V7)|handle]] of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be [[Strike-Legal (V7)]].
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===[[Hinged Weapons (V7)]]===
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With a single articulating (chain-like) head. The chain of a hinged weapon is not a legal striking edge. Chains on these weapons must be wrapped in [[Foam (V7)|foam]] with less than half an inch of the rope exposed at any point. The combined rope and striking edge of a flail may not exceed 18 inches in length and the total length of the weapon may not exceed 36 inches. The top 50% of the non-rope and [[Strike-Legal (V7)]] portion of the weapon must be padded.
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===[[Madu (V7)]]===
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A shield joined to a [[Polearm (V7)|polearm]]. The polearm portion of the madu may be shorter than the normal five feet. Only usable if a class can use both a polearm and a shield. If any portion of the weapon is broken, heated, or otherwise rendered unusable, all of it is disabled. Considered wooden for purposes of being targeted by [[Spell (V7)|spells]] or affecting monsters. [[Magic (V7)|Amtgard magic]] and abilities that affect any part of the madu, such as [[Imbue Shield]], affect its entirety. Madus may never be considered great weapons. If a madu is built to slash at least 1/3rd of its length (excluding the shield portion) must be strike legal (including the 12 inch minimum for a slashing surface) and the rest must be [[courtesy padded (V7)|Courtesy Padding]]. Any shield with weapons affixed to it in any form is considered a madu and must conform to these rules.
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===[[Spear (V7)]]===
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Stabbing-only weapons at least five feet in length and should not be confused with the javelin, which may be thrown (must have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters.
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===[[Staff (V7)]]===
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Bludgeoning weapon (ends may be used to thrust, but it is a bludgeon attack) of 5 ft to 8 ft that must have legal striking surfaces of at least 1 foot in length on both ends. Each end must be padded at least 1/3rd the total length of the staff. Considered wooden for purposes of being targeted by spells or affecting monsters.
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===[[Polearm (V7)]]===
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At least five feet in length. Includes spears but may also have slashing edges (minimum 1 foot in length for a striking edge, must have [[Padding (V7)|padding]] on upper 1/3 of length). Considered wooden for purposes of being targeted by [[Spell (V7)|spells]] or affecting monsters.
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===[[Bow (V7)]]===
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Arrows from a bow or crossbow do a base two points of damage. See the [[Archery (V7)]] section for more complete descriptions. Bows, crossbows, and arrows are considered wooden for purposes of being targeted by spells or affecting monsters. Previous rulebooks differentiated between [[Short Bow (V7)]]s and [[Long Bow (V7)]]s, however this has been replaced by the [[Longbow (V7)]] [[trait (V7)]]
  
*4* [[Pommel]]: Refers to the padded portion of the [[Weapon]] below the [[Handle|handle]] on any weapon where that portion is not meant to be a [[Stike-Legal]]. Must be at least 2.5 inches in diameter and 2.5 inches in lenght.
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===[[Weapon Effect (V7)|Weapon Effects]]===
==[[Weapon Types]]==
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A ‘Weapon Effect’ is a descriptor applied to a weapon that explains what it does. It is possible for a weapon to have multiple effects.
Below is a list of weapon categories and their construction requirements.
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====[[Red Weapon (V7)]]====
See the [[Equipment Construction]] section for more information.
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A Red weapon, when used to slash or bludgeon, does two points of damage and can be used to destroy a shield in three hits. [[Great Weapon (V7)|Great weapons]] (see below) are automatically red weapons. Magical [[Enchantment (V7)|enchantments]] and the [[Berserk (V7)]] ability of [[Barbarian (V7)|barbarians]] can also make a weapon red. In all cases where a one-handed weapon is red, the weapon or the user must have a red [[Ribbon (V7)|strip]] to indicate the effect.
*[[Projectiles]]
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====[[Great Weapon (V7)]]====
*[[Dagger]]
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If a weapon is five feet or more in length, has a minimum of three feet of contiguous striking surface (staves must have at least two feet at each end), and a minimum diameter of four inches (flat blades require a four inch cross section) over the entire striking surface, then it is considered Great and becomes Red when wielded two-handed in a slashing or bludgeoning manner— Never when used to stab or pierce.
*[[Short Weapon]]
 
===[[Long Weapon]]===
 
Slashing, piercing, or bludgeoning weapons more than 36
 
inches up to a maximum of 48 inches. The [[Pommel|pommel]] and [[handle|Handle]] of
 
the weapon can be no longer than 1/3 of the weapon’s total length.
 
If used to slash or bludgeon, at least 2/3 of its length must be strike
 
legal.
 
===[[Reach]]===
 
slashing, piercing, or bludgeoning weapons more than
 
48 inches up to a maximum of 60 inches. The [[Pommel|pommel]] and [[handle|Handle]]
 
of the weapon can be no longer than 1/3 of the weapon’s total
 
length. If used to slash or bludgeon, at least 2/3 of its length must be
 
[[Strike-Legal]].
 
===[[Hinged Weapons]]===
 
With a single articulating (chain-like) head. The chain of a hinged weapon is not a legal striking
 
edge. Chains on these weapons must be wrapped in [[Foam|foam]] with less than half an inch of the rope exposed at any point. The
 
combined rope and striking edge of a flail may not exceed 18 inches in length and the total length of the weapon may not
 
exceed 36 inches. The top 50% of the non-rope and [[Strike-Legal]] portion of the weapon must be padded.
 
===[[Madu]]===
 
A shield joined to a [[Polearm|polearm]]. The polearm portion of the madu may be shorter than the normal five feet. Only usable
 
if a class can use both a polearm and a shield. If any portion of the weapon is broken, heated, or otherwise rendered unusable, all
 
of it is disabled. Considered wooden for purposes of being targeted by [[Spell|spells]] or affecting monsters. [[Magic|Amtgard Magic]] and abilities that affect any part of the madu, such as [[Imbue Shield]], affect its entirety. Madus may never be considered great weapons. If a madu is built to slash at least 1/3rd of its length (excluding the shield portion) must be strike legal (including the 12 inch minimum for a slashing surface) and the rest must be [[courtesy padded|Courtesy Padding]]. Any shield with weapons affixed to it in any form is considered a madu and must conform to these rules.
 
===[[Spear]]===
 
Stabbing-only weapons at least five feet in length and should not be confused with the javelin, which may be thrown (must
 
have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters.
 
===[[Staff]]===
 
Bludgeoning weapon (ends may be used to thrust, but it is a bludgeon attack) of 5 ft to 8 ft that must have legal striking
 
surfaces of at least 1 foot in length on both ends. Each end must be padded at least 1/3rd the total length of the staff. Considered
 
wooden for purposes of being targeted by spells or affecting monsters.
 
===[[Polearm]]===
 
At least five feet in length. Includes spears but may also have
 
slashing edges (minimum 1 foot in length for a striking edge, must have [[Padding|padding]]
 
on upper 1/3 of length). Considered wooden for purposes of being targeted by [[Spell|spells]] or affecting monsters.
 
===[[Bow]]===
 
Arrows from a [[Long Bow|longbow]] do base four points of damage. Arrows from a
 
[[Short Bow|short bow]] do base two points of damage. Hand [[crossbows|Crossbow]] are considered short bows
 
while two-handed crossbows are considered longbows. See the [[Archery]] section for
 
more complete descriptions. Bows, crossbows, and arrows are considered wooden for
 
purposes of being targeted by spells or affecting monsters.
 
  
===[[Weapon Effect|Weapon Effects]]===
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====[[Magic Weapon (V7)]]====
A ‘Weapon Effect’ is a descriptor applied to a weapon that explains what it
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[[Relics (V7)]] and weapons bearing an [[Enchantment (V7)]] other than [[Stun Weapon (V7)]].
does. It is possible for a weapon to have multiple effects.
 
====[[Red Weapon]]====
 
A Red weapon, when used to slash or bludgeon, does two points of
 
damage and can be used to destroy a shield in three hits. [[Great Weapon|Great weapons]] (see
 
below) are automatically red weapons. Magical [[Enchantment|enchantments]] and the [[Berserk]]
 
ability of [[Barbarian|barbarians]] can also make a weapon red. In all cases where a one-handed
 
weapon is red, the weapon or the user must have a red [[Ribbon|strip]] to indicate the effect.
 
====[[Great Weapon]]====
 
If a weapon is five feet or more in length, has a minimum of threefeet of contiguous striking surface (staves must have at least two feet at each
 
end), and a minimum diameter of four inches (flat blades require a four inch
 
cross section) over the entire striking surface, then it is considered Great and
 
becomes Red when wielded two-handed in a slashing or bludgeoning manner—
 
Never when used to stab or pierce.
 
  
====[[Magic Weapon]]====
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[[Relic|Relics]] and weapons bearing an [[Enchantment]] other than [[Stun Weapon]].
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[[Category:Outdated]]

Latest revision as of 20:09, 12 January 2015

Besides a few magical weapons, Amtgard only allows non-explosive, non-chemical weapons that might have been in existence before 1650 AD. All weapons can be broken into four parts:

  • 1 Strike-Legal (V7): This refers to a portion of the weapon that is at least 2.5 inches in diameter (flat blades require 1.5 inches of foam on a striking surface and may not pass their tip through a 2.25 inch ring) and will not leave marks, bruises, or broken bones when used to hit your opponent. This is the only area of a weapon that counts as a legal blow. Stab-only weapons are still required to have six inches of strike-legal surface on any stabbing end for safety. This must be covered in a durable, opaque cloth.
  • 2 Padding (V7): This refers to the portion of the weapon that has at least half an inch of foam over the weapon core and is designed to limit the injuries done from accidental contact with that part of the weapon.
  • 3 Handle (V7): Refers to the unpadded part of the weapon where it is held.

Weapon Types (V7)

Below is a list of weapon categories and their construction requirements.
See the Equipment Construction (V7) section for more information.

[[Long Weapon] (V7)]

Slashing, piercing, or bludgeoning weapons more than 36 inches up to a maximum of 48 inches. The pommel and handle of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be strike legal.

Reach (V7)

slashing, piercing, or bludgeoning weapons more than 48 inches up to a maximum of 60 inches. The pommel and handle of the weapon can be no longer than 1/3 of the weapon’s total length. If used to slash or bludgeon, at least 2/3 of its length must be Strike-Legal (V7).

Hinged Weapons (V7)

With a single articulating (chain-like) head. The chain of a hinged weapon is not a legal striking edge. Chains on these weapons must be wrapped in foam with less than half an inch of the rope exposed at any point. The combined rope and striking edge of a flail may not exceed 18 inches in length and the total length of the weapon may not exceed 36 inches. The top 50% of the non-rope and Strike-Legal (V7) portion of the weapon must be padded.

Madu (V7)

A shield joined to a polearm. The polearm portion of the madu may be shorter than the normal five feet. Only usable if a class can use both a polearm and a shield. If any portion of the weapon is broken, heated, or otherwise rendered unusable, all of it is disabled. Considered wooden for purposes of being targeted by spells or affecting monsters. Amtgard magic and abilities that affect any part of the madu, such as Imbue Shield, affect its entirety. Madus may never be considered great weapons. If a madu is built to slash at least 1/3rd of its length (excluding the shield portion) must be strike legal (including the 12 inch minimum for a slashing surface) and the rest must be Courtesy Padding. Any shield with weapons affixed to it in any form is considered a madu and must conform to these rules.

Spear (V7)

Stabbing-only weapons at least five feet in length and should not be confused with the javelin, which may be thrown (must have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters.

Staff (V7)

Bludgeoning weapon (ends may be used to thrust, but it is a bludgeon attack) of 5 ft to 8 ft that must have legal striking surfaces of at least 1 foot in length on both ends. Each end must be padded at least 1/3rd the total length of the staff. Considered wooden for purposes of being targeted by spells or affecting monsters.

Polearm (V7)

At least five feet in length. Includes spears but may also have slashing edges (minimum 1 foot in length for a striking edge, must have padding on upper 1/3 of length). Considered wooden for purposes of being targeted by spells or affecting monsters.

Bow (V7)

Arrows from a bow or crossbow do a base two points of damage. See the Archery (V7) section for more complete descriptions. Bows, crossbows, and arrows are considered wooden for purposes of being targeted by spells or affecting monsters. Previous rulebooks differentiated between Short Bow (V7)s and Long Bow (V7)s, however this has been replaced by the Longbow (V7) trait (V7)

Weapon Effects

A ‘Weapon Effect’ is a descriptor applied to a weapon that explains what it does. It is possible for a weapon to have multiple effects.

Red Weapon (V7)

A Red weapon, when used to slash or bludgeon, does two points of damage and can be used to destroy a shield in three hits. Great weapons (see below) are automatically red weapons. Magical enchantments and the Berserk (V7) ability of barbarians can also make a weapon red. In all cases where a one-handed weapon is red, the weapon or the user must have a red strip to indicate the effect.

Great Weapon (V7)

If a weapon is five feet or more in length, has a minimum of three feet of contiguous striking surface (staves must have at least two feet at each end), and a minimum diameter of four inches (flat blades require a four inch cross section) over the entire striking surface, then it is considered Great and becomes Red when wielded two-handed in a slashing or bludgeoning manner— Never when used to stab or pierce.

Magic Weapon (V7)

Relics (V7) and weapons bearing an Enchantment (V7) other than Stun Weapon (V7).