Talk:Javelins (V7)

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Revision as of 03:37, 10 February 2010 by 208.107.209.238 (talk)

I find that shorter javelins are easier to carry, though far less useful in melee. My own javelin construction (all one of them) involved making one end strike legal, and only covering that portion with cloth, plus some streamers on the pommel for drag. I used pipe insulation for the courtesy padding along the remainder of the shaft.

My experiments have shown that you want a javelin to be point heavy, and have some drag at the back to aid in flight. It's relatively difficult to land a legal javelin shot, so the extra aerodynamics help quite a bit. The additional weight on the front and drag on the back extended my (totally untrained at the time) effective range from "just outside melee range" to 20-ish feet.

I plan on making 3-4 and carrying them in a bag on my back in combat when I'm playing Warrior or Barbarian. --Lucas 12:12, 20 April 2009 (EDT)

I find an underhand throw at short distances works really well. I use a long 70 incher though. It's mostly used in melee combat till I see a wizard annoy the crap outa me --Maximillian Greil 13:46, 28 August 2009

The directions on this page would make for one ghetto javelin. I pad about 18 inches up top and add open cell over the tip, and pipe foam the shaft. I like mine around 5 feet so they're useful one handed or two, and throw nice. Length adds to accuracy, but also to blockability. Heaviness is NOT a good thing, as people tend to overthrow them and weight leads to tipping out. - Kite