Difference between revisions of "Sandbox"

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{{V9}}
{{#css:
 
.v9classbox,
 
.v9classbox tr,
 
.v9classbox tr th,
 
.v9classbox tr td {
 
    border: 1px solid black;
 
    font-weight: normal;
 
}
 
}}
 
<!--end Border Color CSS-->
 
<center>
 
{|style="border-style: solid; border-width: 5px; text-align: center; width: 900px"; class="wikitable v9classbox"
 
!colspan="5" style="background-color:#D7348F" |'''ANTI-PALADIN'''
 
|-
 
!colspan="2" |'''Description'''
 
|colspan="3" style="text-align: left"| Anti-Paladins are armored fighters who use dark magic to harm their enemies and control the flow of battle.
 
|-
 
!colspan="2" |'''Playstyle'''
 
|colspan="3" style="text-align: left"| Crowd Control, Damage, Durable, Frontline, Hybrid, Melee, Shield User
 
|-
 
!colspan="2" |'''Class Identifier'''
 
|colspan="3" style="text-align: left"| [[File:ColorCodeMagenta-231112.jpg | 50px]] Magenta Sash
 
|-
 
!colspan="2" |'''Weapons'''
 
|colspan="3" style="text-align: left"| Dagger, Short, Long, Flail, Great, Reach, Pike, Javelins
 
|-
 
!colspan="2" |'''Shields'''
 
|colspan="3" style="text-align: left"| Any
 
|-
 
!colspan="2" |'''Armor'''
 
|colspan="3" style="text-align: left"| Choose one:<br><ul><li>Up to 4pts Physical Armor</li><li>Up to 2pts Physical Armor + 1/Life ♻20 Steal Life Essence</li><li>1pt Natural Armor
 
|-
 
!colspan="2" |'''Garb Bonus'''
 
|colspan="3" style="text-align: left"| Choice of Garb Bonus Curio<br>+1 use if Superior Garb Bonus
 
|-
 
!colspan="5" style="background-color:#D7348F" |  
 
|-
 
!colspan="2" |'''Level 1'''<br><br>You always get these abilities when you play this class.
 
|colspan="3" | Immune to Afraid<br><br>⬗Steal Life Essence<br>2/Life ♻20
 
|-
 
!colspan="5" style="background-color:#D7348F" |  
 
|-
 
!colspan="1" rowspan="5" |'''Levels 2-6'''<br><br>For each level beyond 1, pick a row you have not already chosen and gain the abilities within.<br><br>If that row has multiple options, pick one of those options and gain everything from that option.
 
|colspan="1" | '''ROW A'''
 
|colspan="3" | Fear 😱<br>2/Life ♻20
 
|-
 
|colspan="1" | '''ROW B'''
 
|colspan="3" | ⬗Poison Weapon (Self)<br>1/Life ♻10
 
|-
 
|colspan="1" | '''ROW C'''
 
|colspan="1" style="background-color:#F0F8FF"| Wounding 💀<br>2/Life ♻20
 
|colspan="1" style="background-color:#FFFFF0"| ⬗Curse Strike<br>2/Life ♻10
 
|colspan="1" style="background-color:#FFE4E1"| Incinerate Armor 🔥<br>2/Life ♻20
 
|-
 
|colspan="1" | '''ROW D'''
 
|colspan="1" style="background-color:#F0F8FF"| Raise Dead 💀<br>1/Life ♻20
 
|colspan="1" style="background-color:#FFFFF0"| ⬗Dying Breath<br>1/Life
 
|colspan="1" style="background-color:#FFE4E1"| Fireball<br>1/Ball
 
|-
 
|colspan="1" | '''ROW E'''
 
|colspan="1" style="background-color:#F0F8FF"| ⬗Undead Minion 💀<br>2/Refresh ♻60
 
|colspan="1" style="background-color:#FFFFF0"| Cowardice<br>3/Refresh ♻30
 
|colspan="1" style="background-color:#FFE4E1"| ⬗Flame Blade (Self)<br>3/Refresh
 
|-
 
!colspan="5" style="background-color:#D7348F" |  
 
|-
 
|colspan="2" | '''Archetypes'''<br><br>If you are level 3 or above, you '''MAY''' choose to take an archetype.<br><br>If you do, you cannot make more than one pick from outside that archetype’s column. Row A and B are part of all 3 columns.
 
|colspan="1" style="background-color:#F0F8FF"| '''Dark Revenant''' 💀<br><br>Steal Life Essence can be used to restore one 💀 ability.<br><br>Weapons are limited to Dagger, Short, and Flail.
 
|colspan="1" style="background-color:#FFFFF0"| '''Dread Blade''' 😱<br><br>Steal Life Essence can be used to restore one 😱 ability.<br><br>Can only wield up to a Small shield.
 
|colspan="1" style="background-color:#FFE4E1"| '''Dragoon''' 🔥<br><br>Choosing Fireball grants 2 Balls.<br><br>Steal Life Essence can be used to restore one 🔥 ability.<br><br>Cannot wield Short or Long weapons.
 
|}
 
</center>
 
  
 +
{{V9 Ability Profile - START}}
 +
{{V9 Ability Profile - NAME | text = [[V9: Rally| Rally]]}}
 +
{{V9 Ability Profile - AVAILABLE TO | text = [[V9: Paladin]]}}
 +
{{V9 Ability Profile - TYPE | text = [[V9: Verbals|Verbal (Non-Offensive)]]}}
 +
{{V9 Ability Profile - RANGE | text = 5ft (Other)}}
 +
{{V9 Ability Profile - MATERIAL COMPONENTS | text = Dead peeps}}
 +
{{V9 Ability Profile - INCANTATION | text = ''I have returned with aid''}}
 +
{{V9 Ability Profile - PREREQUISITES | text =
 +
*Can only be used while the caster is dead.
 +
*Can only be used when either the caster or an ally within 5ft about to respawn.
 +
*Cannot be used if the caster is dead because they ‘Took a Death’}}
 +
{{V9 Ability Profile - EFFECTS | text = '''Immediate Effect:'''
 +
*If the caster is respawning, target ally immediately respawns as well.
 +
*If the ally is respawning, the caster immediately respawns as well.
  
----
+
'''Secondary Effect (Status):''' The player who receives the respawn from Rally becomes Severed until they respawn again.}}
 
+
{{V9 Ability Profile - OTHER DETAILS | text =  
 
+
*Only one player may respawn with Rally for each normally respawning player.
 
+
*Respawns caused by Rally do not trigger other instances of Rally.
<center>
+
*This ability can affect dead players.}}
{|style="border-style: solid; border-width: 5px; text-align: center;" class="wikitable v9classbox"
+
{{V9 Ability Profile - REMINDER | text = Respawn isn't revived.}}
!colspan="5" style="background-color:#D7348F" |'''ANTI-PALADIN'''
+
{{V9 Ability Profile - V8 TRANSITION NOTE | text = This didn't exist in V8}}
|-
+
{{V9 Ability Profile - END}}
!colspan="2" |'''Description'''
 
|colspan="3" style="text-align: left"| Anti-Paladins are armored fighters who use dark magic to harm their enemies and control the flow of battle.
 
|-
 
!colspan="2" |'''Playstyle'''
 
|colspan="3" style="text-align: left"| Crowd Control, Damage, Durable, Frontline, Hybrid, Melee, Shield User
 
|-
 
!colspan="2" |'''Class Identifier'''
 
|colspan="3" style="text-align: left"| [[File:ColorCodeMagenta-231112.jpg | 50px]] Magenta Sash
 
|-
 
!colspan="2" |'''Weapons'''
 
|colspan="3" style="text-align: left"| Dagger, Short, Long, Flail, Great, Reach, Pike, Javelins
 
|-
 
!colspan="2" |'''Shields'''
 
|colspan="3" style="text-align: left"| Any
 
|-
 
!colspan="2" |'''Armor'''
 
|colspan="3" style="text-align: left"| Choose one:<br><ul><li>Up to 4pts Physical Armor</li><li>Up to 2pts Physical Armor + 1/Life ♻20 Steal Life Essence</li><li>1pt Natural Armor
 
|-
 
!colspan="2" |'''Garb Bonus'''
 
|colspan="3" style="text-align: left"| Choice of Garb Bonus Curio<br>+1 use if Superior Garb Bonus
 
|-
 
!colspan="5" style="background-color:#D7348F" |  
 
|-
 
!colspan="2" |'''Level 1'''<br><br>You always get these abilities when you play this class.
 
|colspan="3" | Immune to Afraid<br><br>⬗Steal Life Essence<br>2/Life ♻20
 
|-
 
!colspan="5" style="background-color:#D7348F" |  
 
|-
 
!colspan="1" rowspan="5" |'''Levels 2-6'''<br><br>For each level beyond 1, pick a row you have not already chosen and gain the abilities within.<br><br>If that row has multiple options, pick one of those options and gain everything from that option.
 
|colspan="1" | '''ROW A'''
 
|colspan="3" | Fear 😱<br>2/Life ♻20
 
|-
 
|colspan="1" | '''ROW B'''
 
|colspan="3" | ⬗Poison Weapon (Self)<br>1/Life ♻10
 
|-
 
|colspan="1" | '''ROW C'''
 
|colspan="1" style="background-color:#F0F8FF"| Wounding 💀<br>2/Life ♻20
 
|colspan="1" style="background-color:#FFFFF0"| ⬗Curse Strike<br>2/Life ♻10
 
|colspan="1" style="background-color:#FFE4E1"| Incinerate Armor 🔥<br>2/Life ♻20
 
|-
 
|colspan="1" | '''ROW D'''
 
|colspan="1" style="background-color:#F0F8FF"| Raise Dead 💀<br>1/Life ♻20
 
|colspan="1" style="background-color:#FFFFF0"| ⬗Dying Breath<br>1/Life
 
|colspan="1" style="background-color:#FFE4E1"| Fireball<br>1/Ball
 
|-
 
|colspan="1" | '''ROW E'''
 
|colspan="1" style="background-color:#F0F8FF"| ⬗Undead Minion 💀<br>2/Refresh ♻60
 
|colspan="1" style="background-color:#FFFFF0"| Cowardice<br>3/Refresh ♻30
 
|colspan="1" style="background-color:#FFE4E1"| ⬗Flame Blade (Self)<br>3/Refresh
 
|-
 
!colspan="5" style="background-color:#D7348F" |  
 
|-
 
|colspan="2" | '''Archetypes'''<br><br>If you are level 3 or above, you '''MAY''' choose to take an archetype.<br><br>If you do, you cannot make more than one pick from outside that archetype’s column. Row A and B are part of all 3 columns.
 
|colspan="1" style="background-color:#F0F8FF"| '''Dark Revenant''' 💀<br><br>Steal Life Essence can be used to restore one 💀 ability.<br><br>Weapons are limited to Dagger, Short, and Flail.
 
|colspan="1" style="background-color:#FFFFF0"| '''Dread Blade''' 😱<br><br>Steal Life Essence can be used to restore one 😱 ability.<br><br>Can only wield up to a Small shield.
 
|colspan="1" style="background-color:#FFE4E1"| '''Dragoon''' 🔥<br><br>Choosing Fireball grants 2 Balls.<br><br>Steal Life Essence can be used to restore one 🔥 ability.<br><br>Cannot wield Short or Long weapons.
 
|}
 
</center>
 

Revision as of 08:35, 28 November 2023

221202---V9-Rules-Seal-for-Wiki.png
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.





Rally
Available to V9: Paladin
Type Verbal (Non-Offensive)
Range 5ft (Other)
Material Components Dead peeps
Incantation I have returned with aid
Prerequisites *Can only be used while the caster is dead.
  • Can only be used when either the caster or an ally within 5ft about to respawn.
  • Cannot be used if the caster is dead because they ‘Took a Death’
Effects Immediate Effect:
  • If the caster is respawning, target ally immediately respawns as well.
  • If the ally is respawning, the caster immediately respawns as well.

Secondary Effect (Status): The player who receives the respawn from Rally becomes Severed until they respawn again.

Other Details *Only one player may respawn with Rally for each normally respawning player.
  • Respawns caused by Rally do not trigger other instances of Rally.
  • This ability can affect dead players.
Reminder Respawn isn't revived.
V8 Transition Note: This didn't exist in V8