Difference between revisions of "Red"

From AmtWiki
(Update to V8)
 
Line 1: Line 1:
 
N. a Color
 
N. a Color
  
# a "[[Red Weapon]]" does two points of damage and can be used to destroy a [[shield]] in three hits.
 
 
# a "Red [[Sash]]" marks a player as a [[Healer]].
 
# a "Red [[Sash]]" marks a player as a [[Healer]].
 
# a "Red [[belt]]" marks a player as a [[Squire]].
 
# a "Red [[belt]]" marks a player as a [[Squire]].
# a Red Headband is warn by a [[Berserking]] [[Barbarian]].
+
# a "Red [[Enchantment Strip]] has an Offensive effect.
 +
# a "Red [[Magic Ball]]" is a [[Fireball]]
 +
# a "Red [[Arrow]] cover indicates a [[Destruction Arrow]].
 
# Red in heraldry is called [[Gules]].  
 
# Red in heraldry is called [[Gules]].  
 
# In Medieval Europe gules or red was thought to signify military fortitude and magnanimity.  
 
# In Medieval Europe gules or red was thought to signify military fortitude and magnanimity.  
Line 33: Line 34:
 
*[[Fireoak Hold]]
 
*[[Fireoak Hold]]
 
*[[Flame Peaks]]
 
*[[Flame Peaks]]
 +
 
[[Category:Rulebook Terms]]
 
[[Category:Rulebook Terms]]
 
[[category:Colors]]
 
[[category:Colors]]

Latest revision as of 19:48, 2 March 2015

N. a Color

  1. a "Red Sash" marks a player as a Healer.
  2. a "Red belt" marks a player as a Squire.
  3. a "Red Enchantment Strip has an Offensive effect.
  4. a "Red Magic Ball" is a Fireball
  5. a "Red Arrow cover indicates a Destruction Arrow.
  6. Red in heraldry is called Gules.
  7. In Medieval Europe gules or red was thought to signify military fortitude and magnanimity.
  8. Sanguine as used in heraldry is a blood red. Murrey is a maroon.

Chapters