Difference between revisions of "Quicksand"

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A type of [[Terrain]] from [[1001 Amtgardian Nights]].
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===Description===
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Mark out areas in brown or orange tape. Any player that enters
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these areas are immediately slowed and can only walk slowly
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through it. After a 10 count, the player become [[Stopped]] (as if hit
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by an [[Entangle]] spell) for 60 seconds. If the player has not been
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[[release]]d or rescued by the end of the count, they are dead. A player
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can be “pulled out” by an ally if the safe player (the one on the
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outside of the area), reaches in and touches the sinking player (or
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tosses them a length of Rope, q.v.). The sinking player can then move
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slowly toward the edge until safe.
  
A type of [[Terrain]] from [[Welcome To The Jungle]].
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[[Category:1001 Amtgardian Nights Terrain]]
===Description===
 
Treated like a [[Fixed Enchantment|Fixed-Area Enchantment]], the area being marked out by brown ribbons. Anyone stepping inside the Quicksand Area may take three more steps and no more. If, at that time, there is a tree or other large object within arms reach, then the victim may pull himself or herself to safety. If there is nothing to grab onto then the victim will die in a 30 count from drowning in the mire. If the victim has both of their hands free and are not wearing any armor, the time is increased to a 50 count. Other players who are not within the Quicksand any time during this process may pull victims to safety. Victims in Quicksand are still subject to attacks as normal. Victims killed in Quicksand are considered ''[[Sever Spirit|Severed]]'' and may not be ''[[Resurrect|Resurrected]]''.
 

Latest revision as of 17:54, 14 June 2018

A type of Terrain from 1001 Amtgardian Nights.

Description

Mark out areas in brown or orange tape. Any player that enters these areas are immediately slowed and can only walk slowly through it. After a 10 count, the player become Stopped (as if hit by an Entangle spell) for 60 seconds. If the player has not been released or rescued by the end of the count, they are dead. A player can be “pulled out” by an ally if the safe player (the one on the outside of the area), reaches in and touches the sinking player (or tosses them a length of Rope, q.v.). The sinking player can then move slowly toward the edge until safe.