Difference between revisions of "Metal Golem"

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(Huh. Original write-up listed it as Very Cheap/Easy. No bueno.)
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Silver and gray metallic garb.
 
Silver and gray metallic garb.
 
===Statistics===
 
===Statistics===
'''Summoned by:''' [[Druid]] 6, [[Healer]] 6, [[Wizard]] 6, for 2 [[Magic Points|spellpoints]]<br>
+
'''Summoned by:''' [[Druid]] 6, [[Healer]] 6, [[Wizard]] 6, for 4 [[Magic Points|spellpoints]]<br>
'''Player Lives/Life:''' 1<br>
+
'''Player Lives/Life:''' 3<br>
 
'''Type:''' [[Mystical]] [[Animation]]<br>
 
'''Type:''' [[Mystical]] [[Animation]]<br>
'''[[Q/M Ratio]]:''': 1/1<br>
+
'''[[Q/M Ratio]]:''': 3/1<br>
 
'''[[Armor]]:''' 4 points [[Natural Invulnerable Armor|Natural Invulnerable]]<br>
 
'''[[Armor]]:''' 4 points [[Natural Invulnerable Armor|Natural Invulnerable]]<br>
 
'''Weapons:''' Single long sword or two short swords ([[Natural Weapons|Natural]])<br>
 
'''Weapons:''' Single long sword or two short swords ([[Natural Weapons|Natural]])<br>

Revision as of 23:01, 16 April 2009

Description

These massive animations are colossi of metal worked into human shapes and brought to life with intense magical energies.

Garb

Silver and gray metallic garb.

Statistics

Summoned by: Druid 6, Healer 6, Wizard 6, for 4 spellpoints
Player Lives/Life: 3
Type: Mystical Animation
Q/M Ratio:: 3/1
Armor: 4 points Natural Invulnerable
Weapons: Single long sword or two short swords (Natural)
Immunities: Magic, Control, Death, Disease, Poison, Subdual
Natural Lives: 3

Abilities & Traits