Difference between revisions of "Magical Projectile (V7)"

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===Magical Projectile ([[E]], Sorcery)===
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===Magical Projectile ([[E]], [[Sorcery School (V7)|Sorcery]])===
  
 
====Materials====
 
====Materials====
 
Projectile (arrow, javelin, throwing knife, etc.), [[Ribbon|enchantment cloth]].
 
Projectile (arrow, javelin, throwing knife, etc.), [[Ribbon|enchantment cloth]].
 
====Incantation====
 
====Incantation====
Hold projectile in free hand, repeat x5 "May this projectile strike true," tie cloth to projectile weapon.
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Hold projectile in free hand, repeat x5 "May this projectile strike true," tie cloth to projectile weapon.  A green cloth cover will also suffice.
 
====Effect====
 
====Effect====
Projectile will do one more point of damage than normally done by the projectile type.  If this increases the damage to five points or more, the projectile damages shields as a [[Red Weapon]] that can be counted as strikes on shields even when used as piercing weapons.
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Projectile will do one more point of damage than normally done by the projectile type.  If this increases the damage to five points or more, the projectile damages shields as a [[Red Weapon (V7)]] that can be counted as strikes on shields even when used as piercing weapons.
 
====Limitations====
 
====Limitations====
[[Monk|Monks]] may still block these projectiles without penalty.
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[[Monk (V7)|Monks]] may still block these projectiles without penalty.
 
====Notes====
 
====Notes====
 
This enchantment may be simul-cast up to four times, providing four additional points of damage to the projectile.
 
This enchantment may be simul-cast up to four times, providing four additional points of damage to the projectile.
  
 
===Who gets it?===
 
===Who gets it?===
A 2nd level [[Druid]] spell.
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A 2nd level [[Druid (V7)]] spell.
  
 
===Monsters whose projectiles are magical===
 
===Monsters whose projectiles are magical===
 
*[[Common Sylvan Elf]](6th)
 
*[[Common Sylvan Elf]](6th)
  
[[Category:Rulebook Terms]] [[Category:Enchantment]] [[Category:Druid Magic]]
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[[Category:Previous Ruleset]]

Latest revision as of 21:48, 18 December 2014

Magical Projectile (E, Sorcery)

Materials

Projectile (arrow, javelin, throwing knife, etc.), enchantment cloth.

Incantation

Hold projectile in free hand, repeat x5 "May this projectile strike true," tie cloth to projectile weapon. A green cloth cover will also suffice.

Effect

Projectile will do one more point of damage than normally done by the projectile type. If this increases the damage to five points or more, the projectile damages shields as a Red Weapon (V7) that can be counted as strikes on shields even when used as piercing weapons.

Limitations

Monks may still block these projectiles without penalty.

Notes

This enchantment may be simul-cast up to four times, providing four additional points of damage to the projectile.

Who gets it?

A 2nd level Druid (V7) spell.

Monsters whose projectiles are magical