Difference between revisions of "Hydra (Monster)"

From AmtWiki
(New page: ==Hydra== ===Description:=== Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, weaking havoc upon their ...)
 
Line 24: Line 24:
 
*[[Magic-Like Ability]]: [[Iceball]] (1 bolt/U) or [[Magic Bolt]] (1 bolt/U) or [[Entangle]] (1 bolt/U) Only one Head may use this ability.  A Head may only ever use one type of spellball.
 
*[[Magic-Like Ability]]: [[Iceball]] (1 bolt/U) or [[Magic Bolt]] (1 bolt/U) or [[Entangle]] (1 bolt/U) Only one Head may use this ability.  A Head may only ever use one type of spellball.
 
*[[Magic-Like Ability]]: [[Fear]] (2/life) Only one Head may use this.
 
*[[Magic-Like Ability]]: [[Fear]] (2/life) Only one Head may use this.
*[[Vulnerability]]: The Tail automatically dies and enters Fight After Death is all Heads are slain.
+
*[[Vulnerability]]: The Tail automatically dies and enters Fight After Death if all Heads are slain.
 
*[[Vulnerability]]: [[Tethered]] Range should be no more than 20 feet.
 
*[[Vulnerability]]: [[Tethered]] Range should be no more than 20 feet.
  

Revision as of 19:06, 15 August 2008

Hydra

Description:

Hydras are huge, usually reptilian, monsters invariably equipped with two or more heads. They are always vicious, hungry creatures, weaking havoc upon their surroundings. There should be from two to eight heads and a single tail.

Garb:

Scales and metallic fabrics.

Type:

Mystical Multi-Person Beast

Q/M Ratio:

2/1 per Head/Tail (Quest)

Armor:

4 points Natural Invulnerability (all players)

Weapons:

One long sword per Head; Tail must use flail (all Natural)

Immunities:

None

Natural Lives:

1

Abilities & Traits:

Levels:


Monster List