Difference between revisions of "God Ogre"

From AmtWiki
m (→‎Levels:: Category update)
 
(4 intermediate revisions by 3 users not shown)
Line 7: Line 7:
  
 
===Garb===
 
===Garb===
Earthy clothing with some armor-looking objects placed around the body. Does not have to count as armor.
+
Shiny clothing and/or objects placed around body.
  
 
===Type===
 
===Type===
Line 17: Line 17:
 
===[[Armor]]===
 
===[[Armor]]===
 
5 points [[Natural Armor]] & [[Invulnerability Armor]]
 
5 points [[Natural Armor]] & [[Invulnerability Armor]]
Can wear up to 3 points extra.
+
<br />Can wear up to 3 points extra.
  
 
===Weapons===
 
===Weapons===
Line 26: Line 26:
  
 
===Immunities===
 
===Immunities===
[[Control]], [[Death]], [[Disease]], [[Poison]], [[Projectiles]], [[Subdual]], [[Verbal Magic]]
+
[[Control]], [[Death]], [[Disease]], [[Poison]], [[Projectiles]], [[Subdual School]], [[Verbal Magic]], [[Trap]]
  
 
===Natural Lives===
 
===Natural Lives===
Line 47: Line 47:
 
==Levels==
 
==Levels==
  
*1st- No additional abilities.
+
===1===
*2nd- Can use [[Long]] or [[Dagger]].
+
 
*3rd- Natural Lives increases to 3.
+
No additional abilities.
*4th- Gains the ability [[Flame Weapons]].
+
 
*5th- Gains [[Greater Missile Block]], immunity to [[Flame Magic]].
+
===2===
*6th- Can use [[Possession]] 3 times per life, able to use small or medium [[shields]].
+
Can use [[Long]] or [[Dagger]].
 +
 
 +
===3===
 +
Natural Lives increase to 3.
 +
 
 +
===4===
 +
Gains the ability [[Flame Weapons]], can use [[Teleport]] 2 times per life.
 +
 
 +
===5===
 +
Gains [[Greater Missile Block]], immunity to [[Flame Magic]].
 +
 
 +
===6===
 +
Can use [[Possession]] 3 times per life, able to use small or medium [[shields]].
 +
 
 +
[[Category:Monsters]]

Latest revision as of 02:58, 1 April 2024

God Ogre

This is a creature Roku from Kestrel Keep created in order to do a single person siege on Crying Heavens. This is in no way a legal or Amtgard endorsed creature.

Description

A creature so destructive, only an entire hold can defend against this monstrosity.

Garb

Shiny clothing and/or objects placed around body.

Type

Humanoid

Q/M Ratio

15/1

Armor

5 points Natural Armor & Invulnerability Armor
Can wear up to 3 points extra.

Weapons

Dual Single Short or Polearm, Holy Weapon
(If the weapon counts as a Great Weapon then treat it as a Siege weapon. (Only one person required.)

  • A reeve can determine if the polearm used is "siege-like", and not something you can whip around with extreme ease.

Immunities

Control, Death, Disease, Poison, Projectiles, Subdual School, Verbal Magic, Trap

Natural Lives

2

Abilities and Traits

Large
Multi-Planar Existence
Regeneration, Greater
Strong
Possession (2/Life)
Extend Immunities to Equipment
Hard To Kill
Missile Block
Teleport (1/Life)

Vulnerabilities

Monster will regenerate each time a "killing blow" is landed unless it is from magical means.

Levels

1

No additional abilities.

2

Can use Long or Dagger.

3

Natural Lives increase to 3.

4

Gains the ability Flame Weapons, can use Teleport 2 times per life.

5

Gains Greater Missile Block, immunity to Flame Magic.

6

Can use Possession 3 times per life, able to use small or medium shields.