Difference between revisions of "Extraordinary"

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This [[Ability]] is not magical in nature. It could represent poison from a vial or using a piece of twine to fix a broken arrow.  
 
This [[Ability]] is not magical in nature. It could represent poison from a vial or using a piece of twine to fix a broken arrow.  
  
An Ability listed as (ex) which is defied as being an [[Enchantment]] in its Ability definition generally behaves as an Enchantment but does not count towards the limit of Enchantments that may be worn by a player or count for the purposes of [[Attuned]], [[Essence Graft]] or similar magic and abilities.
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An Ability listed as (ex) which is defined as being an [[Enchantment]] in its Ability definition generally behaves as an Enchantment but does not count towards the [[Enchantment limit|limit of Enchantments]] that may be worn by a player or count for the purposes of [[Attuned]], [[Essence Graft]] or similar magic and abilities.
  
 
[[Incantation]]s for Abilities listed as Extraordinary (ex) do not require a free hand.
 
[[Incantation]]s for Abilities listed as Extraordinary (ex) do not require a free hand.
  
[[Category:Rulebook Terms]]
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[[Category: Rulebook Terms]]
[[Category:Magic]]
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[[Category: V8 Magic Rules]]
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[[Category: Magic Rules]]

Latest revision as of 20:54, 7 August 2018

From the Rulebook:

This Ability is not magical in nature. It could represent poison from a vial or using a piece of twine to fix a broken arrow.

An Ability listed as (ex) which is defined as being an Enchantment in its Ability definition generally behaves as an Enchantment but does not count towards the limit of Enchantments that may be worn by a player or count for the purposes of Attuned, Essence Graft or similar magic and abilities.

Incantations for Abilities listed as Extraordinary (ex) do not require a free hand.