Difference between revisions of "Barkskin (V7)"

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===Barkskin ([[E]], [[Protection School|Protection]])===
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===Barkskin ([[E]], [[Protection School (V7)|Protection]])===
  
 
====Materials====
 
====Materials====
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The protection is only from physical attacks.  Cannot be used with other armor.
 
The protection is only from physical attacks.  Cannot be used with other armor.
 
====Notes====
 
====Notes====
May be [[simul-cast]] up to two times for a total of two points of armor.  Behaves just like normal armor.  May be cast on players that cannot normally wear armor.  Is not a form of [[Invulnerability|invulnerability]].
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May be simul-cast up to two times for a total of two points of armor.  Behaves just like normal armor.  May be cast on players that cannot normally wear armor.  Is not a form of [[Invulnerability (V7)|invulnerability]].
  
 
===Who gets it?===
 
===Who gets it?===
A 2nd level [[Druid]] spell.
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A 2nd level [[Druid (V7)]] spell.
  
[[Category:Druid Magic]] [[Category: Protection Magic]] [[Category:Rulebook Terms]]
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[[Category:Previous Ruleset]]

Latest revision as of 22:57, 18 December 2014

Barkskin (E, Protection)

Materials

Person, Enchantment cloth

Incantation

Touch person and repeat x5 "May nature protect thee," attach cloth to person.

Effect

Recipient gains one point of armor to all hit locations.

Limitations

The protection is only from physical attacks. Cannot be used with other armor.

Notes

May be simul-cast up to two times for a total of two points of armor. Behaves just like normal armor. May be cast on players that cannot normally wear armor. Is not a form of invulnerability.

Who gets it?

A 2nd level Druid (V7) spell.