Jui Ken

From AmtWiki

Notice

This monster is from an out of date rule-set

A Monk (V7) Archetype (V7) from the Book of Engoku (V7).

Description

The validity of drunken boxing is questionable, there are as many different histories written on the Internet as their are references to drunken boxing. The concept of drunken boxing is to deceive your opponent through movements of falling, spinning, and stumbling as you pretend to be drunk. You fool your opponent into underestimating your skill and attack from unexpected angles and positions. The Jui Kuen fighting style is hard to anticipate and distractions abound including falling over, stumbling, and spitting alcohol at opponents.

Garb

Traditional Zhong-guo robes/garments, and of course the below mentioned ‘bottle’. The bottle can look like a traditional calabash wine gourd, whisky jug, etc, but not ‘modern’ sports bottles.

Essential Abilities

Heal (V7), Missile Block (V7), Throwing Weapons (V7), Greater Missile Block (V7)

Suggested Abilities

Sanctuary (V7), Immunities

Role-playing Notes

Jui Kuen aren’t actually drunk, but they act it constantly. Their bottle is never empty, and their gait and speech are never strait. When using Sanctuary (V7) “drink” from your bottle and stagger about. When using the self heal “drink” while saying the heal chant.

Weaponry

It’s highly suggested the Jui Kuen carry around with them at all times a throw-legal ‘bottle’ (at first level, don’t throw it, and make it dagger (V7) compliant). You should fight with a single sword or single pole, leaving a hand free for your booze.