Scout
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Scout Class
From the 7.5 Rulebook

Circa 6.0
Anyone who survives for any time in the wilds learns the lay of the land. Many Native Americans are rightly seen as good trackers or Scouts, as were the mountain men who followed.
Examples:
Strider, Hiawatha, Little John, Baden Powell
Garb:
Green sash
Armor:
3 points
Shields:
Weapons:
Dagger, short, long, staff, throwing weapons, short bows
Immunities:
Immune to both magical and non-magical forms of Lost
Lives:
4
Abilities & Traits:
Levels
- 1st
- Heal (ex) (1/life)
- 2nd
- Innate Ability (choose one of the following):
- a. Stun Arrow (1/reusable) (T)
- b. Flame Arrow (1/reusable) (T)
- Innate Ability (choose one of the following):
- 3rd
- Antidote to Poison (ex) (1/life)
- Truth (ex) (1/life)
- Camouflage (ex) (1/game)
- 4th
- Immunity to Traps
- Tracking (ex) (1/life)
- 5th
- Earth Bind (ex) (2/game)
- 6th
Check out the Class or Abilities and Traits pages for more information.