Scarecrow Golem
From AmtWiki
Notice
This monster is from an out of date rule-set
A summonable Monster.
Description
These golems are one of the oldest forms of sentries, used by village shamans as guardians of crops and fields. Certain spellcasters discovered that these lumps of hay, if granted magical life, were capable of scaring more than just the birds.
Garb
Tattered shirt and mask with hay sticking out.
Statistics
Summoned by: Druid 6, Wizard 6, for 3 spellpoints
Player Lives/Life: 1
Type: Mystical Animation
Q/M Ratio:: 3/1
Armor: 2 points Natural
Weapons: Two short non-hinged weapons or a single long or reach weapon (Natural)
Immunities: Control, Death, Subdual, Projectiles (except Flame Arrow and Siege Weapons
Natural Lives: 3
Abilities & Traits
- Mend Heal
- Tough
- Innate Magical Ability: Fear (4/life)
- Magic-Like Ability: Vermin Horde (Crows, 1/life)
- Magic-Like Ability: Teleport (1/life) Self only
Levels: None.