Ranger (V7)

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Note: This class is not recognized by the Rules committee or Amtgard seven Group.

This is the Master Class for Scout (V7).

Ranger
A Scout who has surpassed all others by becoming one with the wilderness

Examples: Robin Hood and his merry men.
Garb: Double Green Sash
Requirements: Lv. 6 scout + an addional 12 Credits as Scout.
Armor: 3 points
Shields: small
Weapons: Dagger, Short, Long, Staff, Throwing Weapons, Short or Long Bow
Lives: 4

Lv. 1
Gain all abilities from scout class
Heal (2/life)

Lv. 2
Improve Weapon (2/game)
Bowyer (1/life)

Lv. 3
Armor Piercing Arrow (1/reusable)
Camoflauge becomes (3/game)

Lv. 4
choose one of the following:
(A) Blend (as per Brownies ability) (2/game) or
(B) Pass Without Trace (3/game)

Lv. 5
Thorn Wall (2/game)
lives increase to 5

Lv. 6
Multi-arrow (3/game)

Explaination of Non-standard, or uncommon moves

Multi-arrow: After ranger calls multi-arrow, all arrows shot within a 10-15 second time frame are considered to be the same arrow.

For example, if ranger calls armor piercing arrow and multi-arrow afterwards all arrows for the 10-15 second time frame are considered armor piercing arrows. this example goes for either multi-arrow explanation.

Blend- I: Repeat x10 “Forest hide and protect me.”
To end the effect repeat x2 “Forest release me”

E: You are considered out of the game. You may move anywhere you like, as long as you remain within 50 ft of a tree. When you wish to return to the game, recite the phase to end the effect.

L: If you go more then 50 ft from a tree, you can NOT recite the phrase to end the effect until you are again within 50 ft of a tree. Someone within 20 ft can use tracking to “dispel” this ability.

Pass Without Trace
I:Repeat x3 “Pass without trace”

E:You must immediately return to your base. You are considered out of the game while returning.

I:May be used while moving.