The Company of Strangers
Contents
The Company of Strangers
”Didn't your mother ever tell you not to talk to Strangers?”
Heraldry
Biography
On a dark and gloomy day in the month of February, a thought became a dream, and that dream became the reality that is Dragon Spyre. Amidst those dreams, a thought arose; an idea for a fighting company like no other. A fighting company that combined fierce combat tactics with even more ferocious humor. A fighting company that could laugh at itself as others died laughing at their hands. A company of friends, jokesters and punsters; drawn together by the concept of “the Strange”, “The Weird, even “The Bizarre”. They were to become the ultimate team of “THEM”, the bad guys. The thought germinated and became an idea, the idea grew to be a reality embodied in The Company of Strangers.
Active Members
Nicholas Se'Rech
Troyes
Sheila
Sorcha MacAnroigh
Meghan MacNeiugh
Inactive Members
Shadow Wolf
Staedler
Demien of Valhalla
Eagle's Feather
Joining The Company
We have very few rules. The first being that you cannot belong to any other company or household. Second, you must petition the Company Captain, nforming him that you are interested in becoming a member. If we are accepting new members the Strangers will vote on your acceptance. If accepted, you may be asked to serve a probationary term, to let the rest of the company get to know you, before the final vote. The one definite quality you must demonstrate is a sense of humor.
Notable Accomplishments
Flame
1. Given by Meghan MacNeiugh, 2001 for Utah Midsummer Renaissance Faire service work. 2. Given by Otik MacNeiugh, 2003 for Pavilion building at UMRF
More Information
- Contact [mailto:"[email protected]" "Your Name"] for more information.