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- ...Inspection|Equipment Inspections]], which includes assessing [[V9: Weapons|weapons]] for safety, [[V9: Rating Armor|rating armor]], and overseeing [[V9: Weapo {{V9 Rules Authorities}}635 bytes (78 words) - 05:54, 25 February 2023
- ===<u>'''[[V9: Siege Weapons| Siege Weapons]]'''</u>=== Siege Weapons are extremely powerful tools of destruction. Examples of this type of weapo2 KB (305 words) - 07:15, 13 January 2024
- *[[Weapons]] [[Category:Weapons Rules]]583 bytes (82 words) - 23:15, 25 July 2018
- ====<u>General Rules<noinclude> (Projectile Weapons)</noinclude></u>==== ...|lightning]]. The following general rules apply to all forms of projectile weapons:3 KB (470 words) - 07:13, 13 January 2024
- {{:V9: Weapons}} {{V9 Equipment}}[[Category: V9 Rules Sections]]462 bytes (57 words) - 02:34, 19 November 2023
- ...they were carrying at the time of their transformation or use the Natural weapons of a Lycanthrope. '''Scenario Rules:''' The Werecreatures are considered neutral and should attack everyone aro1 KB (215 words) - 20:26, 6 July 2018
- ...gap between theirs and others. In time people came to actually construct weapons in advance in anticipaiton of this. Also, as mentioned above, they were cr [[Category: Weapons of Questionable Legality]]1 KB (181 words) - 19:26, 19 September 2009
- '''Note: This Alternative class is not recognized by the Rules committee or Amtgard seven Group'''. Weapons: Dagger, Short, Long initially2 KB (259 words) - 19:30, 2 July 2008
- *Is a non-striking [[V9: Melee Weapons|Melee Weapon]] ''(see combat rules below)''. <u>'''Magic Staff Combat Rules'''</u>1 KB (172 words) - 00:31, 7 December 2023
- boost and lets them learn only a few rules at a time. ====Weapons:====1 KB (167 words) - 15:05, 31 March 2015
- ===[[Combat Rules (V7)]]=== ===[[Weapon (V7)|Weapons]]===3 KB (484 words) - 13:13, 26 October 2017
- ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===3 KB (345 words) - 14:24, 12 October 2021
- All melee weapons (even Natural ones) become Seige weapons, slaying a target even on hits to the target’s equipment, shield or weapo ...ry one another's attacks safely, or if they take damage. According to the rules as listed, they'd take damage from parrying another white weapon. Common s876 bytes (131 words) - 23:33, 24 June 2009
- ...|armor]], no [[V9: Projectiles|projectiles]], no [[V9: Siege Weapons|siege weapons]], no [[V9: Classes|classes]], and no [[V9: Roleplay|roleplay]] abilities. ...eat]] weapons. Removing Shield Crushing ensures only the most basic combat rules are available to combatants.''}}2 KB (301 words) - 21:09, 22 December 2023
- *[[Combat Rules]] *[[Weapons]]286 bytes (36 words) - 21:54, 25 July 2018
- Spellballs are [[V9: Color Code|color-coded]] [[V9: Projectile Weapons|projectiles]] that can impart damage and other effects. ...Your Opponent|valid strike]] until they [[V9: Projectile Weapons (General Rules) |stop moving]].</li><br>2 KB (282 words) - 06:37, 11 December 2023
- ...fter may have those weapon privileges revoked by a [[V9: Rules Authorities|Rules Authority]]. ...stion, as appropriate. In particular, [[V9: Bows & Crossbows|Archery]] and Weapons over [[V9: Reach|6ft]] are some of the most potentially dangerous aspects o1 KB (195 words) - 03:40, 21 February 2023
- ...] affixed to it in any form is considered a madu and must conform to these rules. *[[Combat Rules]]1 KB (211 words) - 16:44, 18 September 2023
- ..., including certain [[Immunities]], [[Vulnerabilities]], and other special rules. [[Monsters]] may have several types, and the effects are cumulative unless * [[Weapons]] are considered [[Natural Weapons|Natural]]673 bytes (87 words) - 18:14, 4 June 2018
- #* These [[weapons]] are exempt from a minimum foam depth for Strike-Legal. *[[Combat Rules]]732 bytes (103 words) - 15:49, 18 September 2023