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  • ...Charles. They started looking for people while I began to find up a decent rules system. I checked every group that didn't make you pay cash for the ruleboo ...ese abilities were too low-powered and not simple enough, so we hacked teh rules to @#%$ and created a group originally called the Lake Area Fantasy Rolepla
    9 KB (1,542 words) - 18:44, 1 October 2008
  • ...a should be based on people who could have lived before 1650 AD. The name, weapons, ''The next section is "[[Combat, Weapons and Equipment 7.5|Combat, Weapons and Equipment]]"''
    11 KB (1,939 words) - 05:58, 4 April 2016
  • <li>A copy of the [[V9: Full Rulebook|Amtgard V9 Rules of Play]]</li> ...hould be inspected in an efficient and orderly manner. Try to memorize the rules or create cheat sheets to speed up the process. Inspection becomes much mor
    25 KB (4,259 words) - 21:06, 26 September 2023
  • ...has done during her entire Amtgard career is Reeving. Quick on picking up rules and always willing to ask for help when needed and willing to put down her Reeving a Weapons Master Tournament July 2011 (Also pictured [[Roslyn]], [[Durf]] & [[Monk-Pl
    4 KB (633 words) - 00:32, 23 March 2012
  • ...y running fighting tournaments, organizing [[battlegames]], and checking [[weapons]] and [[equipment]] for safety during their reign. ...d and doing their job well, and advising the other elected officers on any rules issues they may have.
    9 KB (1,359 words) - 08:25, 10 May 2024
  • Announce the Darkness and Light Source rules and inform them of the rotating days and nights, and do not announce the gr Most Infernals dwell in the province of a single Demon Prince, who rules that realm and his (or her) subjects with a tyrannical iron fist. None dare
    13 KB (2,274 words) - 09:55, 26 November 2012
  • have lived before 1650 AD. The name, weapons, clothing, etc. ''The next section of the [[7.2]] [[Rulebook]] is [[Combat, Weapons and Equipment]]''
    11 KB (1,932 words) - 02:51, 30 March 2016
  • ...sehold's mission is in the creation of weapons, shields, banners, throwing weapons, wooden quivers, and more. House Ravenhold armory is a house dedicated to the creation of Weapons, Armor, and all things garb related, leather work, and accessories for the
    7 KB (960 words) - 03:33, 16 August 2021
  • * [http://www.alonatwotrees.com/library/jugging/jugging.pdf The Rules of Jugging] ==Weapons==
    24 KB (3,095 words) - 19:03, 9 April 2024
  • ===These rules are outdated=== ===Rules about Relics===
    16 KB (2,585 words) - 20:06, 31 October 2015
  • Ry and his friends made some crude weapons out of pvc pipe insulation, and fiberglass road markers. Ry is very active on the Dor and official rules clarification Facebook pages to help answer questions and learn as much as
    3 KB (621 words) - 13:51, 13 June 2019
  • ===Combat Rules=== ...Owners. The only restriction the Ludus Owners have is they must be Melee Weapons ONLY. (Exception Javelin and this must be notified prior to the gladiator f
    9 KB (1,545 words) - 19:20, 11 August 2021
  • ...with caution, and be sure [[Reeve]]s and players are aware of any special rules involved.'' Anyone able to use Boulders ([[Rocks]]) as weapons, may do so if not in motion.
    3 KB (563 words) - 21:52, 10 July 2018
  • *Real swords, knives, or weapons of any sort (even in sheaths or cases) may never be worn or carried during {{V9 Garb}}[[Category:V9 Rules Sections]]
    5 KB (706 words) - 18:22, 15 December 2023
  • '''Belted Family Rules to follow(Direct)''' **Weapons Master of the World @ Clan 16
    4 KB (651 words) - 11:01, 10 August 2017
  • ...gard combat is like teaching the English language - there are a great many rules and each one tends to have an exception. Seeing that my purpose is to educa ...own game where their opponents should not take their legs, use long, light weapons, or backstab, all because of their personal preference.
    25 KB (4,483 words) - 18:35, 10 September 2015
  • ...armor. Each strike will remove one point of value from the armor. Certain weapons and effects deal more damage to armor ...cked or layered to increase or add value unless explicitly stated in these rules. Armor worn under tabards or garb must be partially visible, and must be an
    10 KB (1,633 words) - 13:48, 21 June 2024
  • *[[Combat Rules]] *[[Weapons]]
    5 KB (756 words) - 18:27, 17 January 2024
  • Amt-Risk is an Amtgard version of the [[Darkon]] map rules. These are the basic rules to Amt-risk as I found them on the old Rising Winds site with
    32 KB (5,603 words) - 20:04, 26 April 2019
  • ...nce fiction club showed up, saw no siege engines or tents, but he did have weapons, and they held a tournament which was won by [[Tawnee Darkfalcon]]. He pro ...te leggings, calling himself Peter La Grue — Grue, for short. He had a few weapons, which he said were for a game he had invented called Amtgard. He eventuall
    13 KB (2,266 words) - 14:25, 4 May 2019

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