Search results

From AmtWiki
  • Weapons not listed here and that do not fall into these categories may not be throw ...mponents thrown in combat (magical balls, etc) must follow the same safety rules as projectiles but must remain spherical and are not considered ‘projecti
    6 KB (993 words) - 20:31, 12 January 2015
  • ...sible for them to have accounted for every potential interpretation of the rules that may arise. ...meplay. This section is especially useful for our [[V9: Rules Authorities| Rules Authorities]] and [[V9: Game Organizer| Game Organizers]] who will often be
    5 KB (813 words) - 00:04, 14 January 2024
  • <b>Note: This class is not recognized by the Rules committee or Amtgard seven Group.</b> Weapons: All melee, javelin<br>
    1 KB (213 words) - 21:23, 7 July 2008
  • ...k]]-Head Blocking was resolved when the saints of amtgard released the new rules that specifically outlined head blocking as an illegal tactic. Also take into account that all weapons have potent shot blocking opportunities, and don't discount the power of [[
    765 bytes (121 words) - 18:29, 24 March 2015
  • ...checked and approved as safe. Darkon has a check-in every fight day where weapons are checked. Darkon even allows Marshalls to cut into projectiles to ensure ...RPs about archery safety? Sure. I think the archery and arrow construction rules should be reviewed by the Circle of Monarchs to ensure we are as safe as po
    6 KB (972 words) - 14:09, 11 July 2008
  • ...yles were taught by members that had experience in the styles, whereas the weapons bouts were more free-for-all showcases of skill. After injuries took their ''This clan does not fight using Amtgard rules or Amtgard approved weaponry. Their combat system and weaponry are still sa
    3 KB (414 words) - 03:01, 9 July 2014
  • ''Rules [[Officer]], Rules educator'' ...rectly from the [[Burning Lands]] [[Corpora]] 5th edition, for exact local rules please see your body of law.
    3 KB (430 words) - 12:17, 2 September 2017
  • *Is a [[V9: Melee Weapons|Melee Weapon]].</noinclude> ...with a single chain and articulating head. It cannot be [[V9: Multi-Ended Weapons|multi-ended]].
    2 KB (382 words) - 19:47, 15 December 2023
  • ...resent themselves well, and when combined with the realistic look of their weapons, their quality garb creates quite an impression when large groups of warrio ...even tripping, throwing, or physically grappling with opponents. Dropped weapons or discarded equipment lying on the field of battle may be picked up and us
    4 KB (600 words) - 20:15, 25 April 2018
  • =='''[[V9: Custom Rules and Accommodations| Custom Rules and Accommodations]]'''== ...rganizers]] are allowed to modify the way the game is played or create new rules that are only in effect for their particular [[V9: Game Modes|game]] or act
    10 KB (1,565 words) - 06:49, 5 February 2024
  • '''Additional construction rules:''' *[[Combat Rules]]
    2 KB (253 words) - 16:47, 26 July 2018
  • '''Weapons:''' Short ([[Natural Weapons|Natural]], [[Poison Weapon|Poisoned]])<br> ...r life. This enchantment must come from its summoner and follows all other rules for wearing enchantments.
    2 KB (372 words) - 22:29, 19 April 2018
  • |weapons=[[Short]] ([[Natural Weapons|Natural]]) ...rait}} This creature may choose to begin each life as a Peasant, using all rules for that class including weapon selection. All armor, abilities, and traits
    2 KB (255 words) - 15:52, 27 June 2018
  • '''Additional construction rules:''' *[[Combat Rules]]
    2 KB (259 words) - 15:24, 4 November 2021
  • Legal hits include blows to [[shields]], [[armor]], [[garb]] and [[weapons]]. The hit does not need to deal damage. ...you are struck with a [[Strike-Legal]] surface. The location and any other rules/protections you have do not matter.
    3 KB (401 words) - 16:41, 19 September 2019
  • '''Additional construction rules:''' *[[Combat Rules]]
    2 KB (267 words) - 22:18, 10 September 2022
  • ...n place of the normal Chant is still a Chant and must follow all [[Chant]] rules. |limit=Bearer may not wield [[weapons]], interact with game objects, impede play, gain further [[Enchantments]],
    975 bytes (150 words) - 19:47, 21 May 2018
  • [[Armor]] of more than one type (e.g. Natural Ancestral) follows the rules for all of its types. ...al Armor functions as per the [[Ancestral Armor]] [[enchantment]] in the [[Rules of Play]].
    9 KB (1,390 words) - 18:15, 25 April 2017
  • ...articular [[LARP]] does not involve use of “[[magic]]"--only medieval type weapons. Participants also dress in period costume and are expected to stay "in-cha ...ty to destroy weapons, (this author suggests you look at the corresponding rules of play for the full lists).
    4 KB (693 words) - 13:06, 19 September 2017
  • ===<u>General Rules</u>=== ...re used to block [[V9: Striking Your Opponent|strikes]] from [[V9: Weapons|weapons]].</li>
    5 KB (834 words) - 07:16, 13 January 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)