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- ===<u>'''General Rules<noinclude> (All Weapons)</noinclude>'''</u>=== <noinclude><b>These are rules that apply to all [[V9: Weapons| Weapons]] of all types and categories.</b></noinclude>2 KB (341 words) - 07:06, 13 January 2024
- ====<u>General Rules<noinclude> (Melee Weapons)</noinclude></u>==== Melee [[V9: Weapons|weapons]] represent swords, axes, spears, flails, pole-arms and anything else that856 bytes (131 words) - 05:18, 20 February 2023
- ====<u>General Rules<noinclude> (Projectile Weapons)</noinclude></u>==== ...|lightning]]. The following general rules apply to all forms of projectile weapons:3 KB (470 words) - 07:13, 13 January 2024
Page text matches
- =='''[[V9: Weapons| Weapons]]'''== ...ded]] weapon is the primary way to interact with them in [[V9: Core Combat Rules|combat]].574 bytes (77 words) - 03:19, 25 February 2023
- ===<u>'''[[V9: Melee Weapons| Melee Weapons]]'''</u>=== {{:V9: Melee Weapons (General Rules)}}586 bytes (83 words) - 07:37, 16 November 2023
- ====<u>General Rules<noinclude> (Melee Weapons)</noinclude></u>==== Melee [[V9: Weapons|weapons]] represent swords, axes, spears, flails, pole-arms and anything else that856 bytes (131 words) - 05:18, 20 February 2023
- ===<u>'''[[V9: Projectile Weapons| Projectile Weapons]]'''</u>=== {{:V9: Projectile Weapons (General Rules)}}888 bytes (119 words) - 03:56, 20 November 2023
- ...p (as opposed to the sides) of the weapon strikes an opponent. Thrust only weapons must have at least 6” of [[Strike-Legal]] [[padding]]. *[[Combat Rules]]450 bytes (65 words) - 23:16, 25 July 2018
- ===<u>'''General Rules<noinclude> (All Weapons)</noinclude>'''</u>=== <noinclude><b>These are rules that apply to all [[V9: Weapons| Weapons]] of all types and categories.</b></noinclude>2 KB (341 words) - 07:06, 13 January 2024
- ==Siege Weapons== [[Category: Weapons Rules]]347 bytes (33 words) - 17:11, 18 September 2023
- ...ng Tip]] or a Slash edge unless otherwise restricted by the Weapon Type. [[Weapons]] may only have up to two ends. *[[Weapons]]387 bytes (56 words) - 14:47, 18 September 2023
- '''''NOTE:''''' Stab only weapons must have at least 6” of [[Strike-Legal]] [[padding]]. *[[Combat Rules]]642 bytes (95 words) - 23:12, 25 July 2018
- ...lock, parry, or score hits with their [[Strike-Legal]] portion. Some melee weapons allow for [[Heavy Padding Substitution]] for a given length. *[[Combat Rules]]733 bytes (86 words) - 16:52, 18 September 2023
- ...s not really define a spear anymore, you can still construct one using the rules for a [[Long]] or [[Great]] weapon. A [[Javelin]] may work as well. ===Old Rules===509 bytes (80 words) - 17:06, 20 June 2018
- This category includes thrown weapons ([[Throwing weapons|axes, rocks, daggers]]), [[javelin]]s, [[Magic Balls]], and [[arrows]] Unle {{:Thrown weapons}}1 KB (152 words) - 16:22, 18 September 2023
- *[[Combat Rules]] *[[Weapons]]523 bytes (78 words) - 23:13, 25 July 2018
- *[[Combat Rules]] [[Category:Equipment Rules]]353 bytes (45 words) - 16:25, 26 July 2018
- ...munition is a class of projectiles used in conjunction with other types of weapons. *[[Combat Rules]]397 bytes (46 words) - 16:21, 18 September 2023
- ==The Official Rules of Play for the Game of Amtgard== ===''Amtgard; Handbook on the Rules of Play''===2 KB (290 words) - 21:18, 3 December 2023
- <onlyinclude>These [[weapons]] represent throwing axes and the like. #* These weapons are exempt from a minimum foam depth for Strike-Legal.616 bytes (82 words) - 15:44, 18 September 2023
- *for good preparations (garb, armor, weapons, and/or knowledge of the rules)294 bytes (46 words) - 22:15, 20 May 2008
- ...|armor]], no [[V9: Projectiles|projectiles]], no [[V9: Siege Weapons|siege weapons]], no [[V9: Classes|classes]], and no [[V9: Roleplay|roleplay]] abilities. ...eat]] weapons. Removing Shield Crushing ensures only the most basic combat rules are available to combatants.''}}1 KB (240 words) - 21:08, 22 December 2023
- Usually this means not allowed in the [[Rules of Play]]. ...requirements, dangerous activity, or simply an activity that violates the rules (e.g., a wizard who changes his spell selection mid-game after seeing the e435 bytes (72 words) - 07:10, 2 December 2014