Onion Knight
Onion Knight (Alt Class) "A master at everything, this sad warrior excells at nothing."
Note: This Alternative class is not recognized by the Rules committee or Amtgard seven Group.
Historic Examples: Actual Warriors
Garb: Silver Sash and Headband
Requirement: 37 total credits in any standard Class or mixture of classes. (The amount required to reach Lv. 4 in one)
Armor: None initially
Shields: None initially
Weapons: Dagger, Short, Long initially
Immunities: None
Lives: 3 initially
Limitations: None
Traits: none
Lv. 1
No additional abilities.
Lv. 2
Total lives increases to 4
May now use Reach Weapons
May now use Short Bows
May now wear three points of Armor
Lv. 3
Total lives increases to 5
May now use Small or Large Shields
May now Use Javalins
May now wear 4 points of Armor
Lv. 4
Total Lives increases to 6
May now use Pole-arms
May now use Long bows
May now wear 5 points of Armor.
Lv. 5
Total lives increases to 7
May now use Great weapons
May Now use Projectile Weapons
Lv. 6 Mastery of the art: If the Onion Knight reaches Lv. 6 and is also level three in other proceeding classes they gain the following abilities.
Improve weapon 1/game: Lv. 3 Warrior
Flame Arrow 1/reusable: Lv. 3 Archer
Camouflage 1/game: Lv. 3 Scout
Abilities and Traits: Missle Block: Lv. 3 Monk
Teleport 1/game: Lv. 3 Assassin
Fight after Death 1/game last life: Level 3 Barbarian
If the Onion Knight is Lv. 3 in multiple classes they may gain multiple abilities.