Immune

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Revision as of 14:53, 13 October 2007 by Linden (talk | contribs) (New page: Lists what the class is immune to. If a creature or player has immunities, these take precedence over losing points of invulnerable armor or normal invulnerability. Immunities never extend...)
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Lists what the class is immune to. If a creature or player has immunities, these take precedence over losing points of invulnerable armor or normal invulnerability. Immunities never extend to any sort of non-invulnerable armor or equipment of any sort. For example, scouts are immune to Lost. If Lost is cast on a scout who has a Protect on, he does not lose a point of invulnerability from it. For purposes of immunities, traps are any magic or ability with the word “trap” in the name, and poisons are any ability or magic with the word poison in the name.