Difference between revisions of "Metal Golem"
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LucasTheLost (talk | contribs) (Huh. Original write-up listed it as Very Cheap/Easy. No bueno.) |
LucasTheLost (talk | contribs) |
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*'''[[Vulnerability]]: [[Altered Effect]]''' Lightning spells act as a ''[[Hold Person]]'', bypassing remaining [[Invulnerable Armor]] and [[Immunity|immunities]]. | *'''[[Vulnerability]]: [[Altered Effect]]''' Lightning spells act as a ''[[Hold Person]]'', bypassing remaining [[Invulnerable Armor]] and [[Immunity|immunities]]. | ||
[[Category: Dor Un Avathar Terms]] [[Category: Monsters]][[Category:Golems]] | [[Category: Dor Un Avathar Terms]] [[Category: Monsters]][[Category:Golems]] | ||
+ | [[category: 3/1 Monsters]] |
Revision as of 00:17, 11 July 2009
Description
These massive animations are colossi of metal worked into human shapes and brought to life with intense magical energies.
Garb
Silver and gray metallic garb.
Statistics
Summoned by: Druid 6, Healer 6, Wizard 6, for 4 spellpoints
Player Lives/Life: 3
Type: Mystical Animation
Q/M Ratio:: 3/1
Armor: 4 points Natural Invulnerable
Weapons: Single long sword or two short swords (Natural)
Immunities: Magic, Control, Death, Disease, Poison, Subdual
Natural Lives: 3
Abilities & Traits
- Fire Heal
- Strong
- Tough
- Magic-Like Ability: Death Cloud (1/life)
- Vulnerability: Altered Effect Lightning spells act as a Hold Person, bypassing remaining Invulnerable Armor and immunities.