Difference between revisions of "Vampire"

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*Illegal in the [[Burning Lands]] due to the [[Edict of Ben's Living Room]].
 
*Illegal in the [[Burning Lands]] due to the [[Edict of Ben's Living Room]].
 
*Not allowed at the Rotary Camp used for [[Neverwinter]]'s winter [[coronation]] for many years, at the insistance of the site owners.
 
*Not allowed at the Rotary Camp used for [[Neverwinter]]'s winter [[coronation]] for many years, at the insistance of the site owners.
 +
*Every year, hundreds of Vampires are accidentally run over by people backing up on parking lots.
  
 
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Revision as of 16:54, 18 January 2009

Description:

Vampires are the ultimate form of parasite. They sustain their undead immortality with the blood of the living. Provided with regular "meals", a vampire could virtually live forever.

Garb:

White make-up with a black arm band, fangs

Type:

Undead Humanoid

Q/M Ratio:

3/1

Armor:

Per Player Class

Weapons:

Per Player Class

Immunities:

Death, Control School, Subdual School, Disease, Poison

Natural Lives:

1

Abilities & Traits:

  • Conversion (1/life) (This ability may be removed at the Reeve's option for standard battlegames) Players protected from or immune to Disease are immune to this ability.
  • Magic-Caster or Player Class: Vampires are humans who have died while infected with a mystical disease. They retain all class abilities they had in life. Each Vampire must choose a class. They play that class at a level they have attained in that class. The remainder of the Vampire's powers are an addition to the normal class abilities. The Vampire must abide by all limitations and restrictions of their chosen class.
  • Tough
  • Innate Ability: Steal Life (1/life)
  • Vulnerability: Wooden stabbing weapons do normal damage to vampires

Levels:

Per Player Class

Notes


Monster List