Difference between revisions of "Capture the Flag (V7)"

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Capture the Flag
 
Capture the Flag
 +
 
Number of Players: 10+
 
Number of Players: 10+
 +
 
Game Type: Militia, Class
 
Game Type: Militia, Class
 +
 
Setup Effort: Minimal  
 
Setup Effort: Minimal  
 +
 
Materials: One or more flags  
 
Materials: One or more flags  
 +
 
Set-up: Two or more balanced teams are chosen, and each is given a token to serve as the "flag" for their team. Tokens may be actual flags, colored cones, bright ribbons, a person, or any other object that is clearly visible and easy to transport.  
 
Set-up: Two or more balanced teams are chosen, and each is given a token to serve as the "flag" for their team. Tokens may be actual flags, colored cones, bright ribbons, a person, or any other object that is clearly visible and easy to transport.  
 +
 
Object: This game is a spin-off of the age-old children's game. The object is for one team to capture the flag of one or more of the opposing teams. Play continues until a flag is captured, one or more times, as decided upon before play begins. In all circumstances, flags are considered game items, and as such, may not be held while Underreporting, Passing without Trace, etc.  
 
Object: This game is a spin-off of the age-old children's game. The object is for one team to capture the flag of one or more of the opposing teams. Play continues until a flag is captured, one or more times, as decided upon before play begins. In all circumstances, flags are considered game items, and as such, may not be held while Underreporting, Passing without Trace, etc.  
 +
 
Options:  
 
Options:  
 +
 
1.Use a person as a live flag.
 
1.Use a person as a live flag.
 +
 
2.Require the flag to be held for a certain period of time.
 
2.Require the flag to be held for a certain period of time.
 +
 
3.Speed Flag –  a point is scored when both flags are brought to base
 
3.Speed Flag –  a point is scored when both flags are brought to base
4.If both flags are to be held for a period of time, make it 2x the death count, so that a team that got rolled has a chance to recapture a flag.
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 +
4.If both flags are to be held for a period of time, make it 2x the death count, so that a team that  
 +
got rolled has a chance to recapture a flag.
 +
 
 
5.Have multiple flags in the center of the field, or scattered around
 
5.Have multiple flags in the center of the field, or scattered around
 +
 
6.Flags are heavy, players must walk
 
6.Flags are heavy, players must walk
 +
 
7.Flags are weapons
 
7.Flags are weapons
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8.Ring the Bell type 1 - just place the markers at opposite ends of the field. Instead of moving the markers, teams just have to touch their opponents marker and shout "DING!" (or their team's name)
 
8.Ring the Bell type 1 - just place the markers at opposite ends of the field. Instead of moving the markers, teams just have to touch their opponents marker and shout "DING!" (or their team's name)
  
 
(source, [http://www.dzucker.com/amtgard/Battlegames.pdf Azus' game book] ''(which is an update of Grix's, which is an update of the Iron Mountains', which came from God)''
 
(source, [http://www.dzucker.com/amtgard/Battlegames.pdf Azus' game book] ''(which is an update of Grix's, which is an update of the Iron Mountains', which came from God)''

Revision as of 06:34, 10 November 2008

Capture the Flag

Number of Players: 10+

Game Type: Militia, Class

Setup Effort: Minimal

Materials: One or more flags

Set-up: Two or more balanced teams are chosen, and each is given a token to serve as the "flag" for their team. Tokens may be actual flags, colored cones, bright ribbons, a person, or any other object that is clearly visible and easy to transport.

Object: This game is a spin-off of the age-old children's game. The object is for one team to capture the flag of one or more of the opposing teams. Play continues until a flag is captured, one or more times, as decided upon before play begins. In all circumstances, flags are considered game items, and as such, may not be held while Underreporting, Passing without Trace, etc.

Options:

1.Use a person as a live flag.

2.Require the flag to be held for a certain period of time.

3.Speed Flag – a point is scored when both flags are brought to base

4.If both flags are to be held for a period of time, make it 2x the death count, so that a team that got rolled has a chance to recapture a flag.

5.Have multiple flags in the center of the field, or scattered around

6.Flags are heavy, players must walk

7.Flags are weapons

8.Ring the Bell type 1 - just place the markers at opposite ends of the field. Instead of moving the markers, teams just have to touch their opponents marker and shout "DING!" (or their team's name)

(source, Azus' game book (which is an update of Grix's, which is an update of the Iron Mountains', which came from God)