Capture the Flag (V7)

From AmtWiki

Notice

The following rules are from an out of date rule-set

Capture the Flag is a type of battlegame (V7).

Number of Players: 10+

Game Type: Militia, Class

Setup Effort: Minimal

Materials: One or more flags

Set-up: Two or more balanced teams are chosen, and each is given a token to serve as the "flag" for their team. Tokens may be actual flags, colored cones, bright ribbons, a person, or any other object that is clearly visible and easy to transport.

Object: This game is a spin-off of the age-old children's game. The object is for one team to capture the flag of one or more of the opposing teams. Play continues until a flag is captured, one or more times, as decided upon before play begins. In all circumstances, flags are considered game items, and as such, may not be held while Teleporting, Passing without Trace, etc.

Options:

1.Use a person as a live flag.

2.Require the flag to be held for a certain period of time.

3.Speed Flag – a point is scored when both flags are brought to base

4.If both flags are to be held for a period of time, make it 2x the death count, so that a team that got rolled has a chance to recapture a flag.

5.Have multiple flags in the center of the field, or scattered around

6.Flags are heavy, players must walk

7.Flags are weapons

8.Ring the Bell type 1 - just place the markers at opposite ends of the field. Instead of moving the markers, teams just have to touch their opponents marker and shout "DING!" (or their team's name)

(source, Azus' game book (which is an update of Grix's, which is an update of the Iron Mountains', which came from God)