Difference between revisions of "Flesh Golem"
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*'''[[Innate Magical Ability]]: [[Steal Life]]''' (1/game) | *'''[[Innate Magical Ability]]: [[Steal Life]]''' (1/game) | ||
*'''[[Vulnerability]]: [[Aversion]] (Fire)''' Will not approach an active ''[[Fireball]]'', ''[[Flameblade]]'', [[Sword of Flame]], or other such game item. | *'''[[Vulnerability]]: [[Aversion]] (Fire)''' Will not approach an active ''[[Fireball]]'', ''[[Flameblade]]'', [[Sword of Flame]], or other such game item. | ||
+ | [[Category: Monsters]][[Category:Golems]] |
Revision as of 18:51, 14 October 2008
Description
These Golems are created through an unspeakable process of fusing several fresh cadavers together. Flesh Golems are not Undead, though the resemblance to a Zombie is more than just passing.
Garb
Try to look like Frankenstein’s Monster. Pale and/or gory face make-up, tattered clothing and a shambling walk.
Statistics
Summoned by: Druid 6, Healer 6, Wizard 6, for 2 [[Magic Points|spellpoints
Player Lives/Life: 1
Type: Mystical Animation
Q/M Ratio:: 1/1
Armor: 2 points Natural
Weapons: Two short (Natural)
Immunities: Control, Death, Disease, Poison, Subdual
Natural Lives: 3
Abilities & Traits
- Lightning Heal
- Strong
- Innate Magical Ability: Steal Life (1/game)
- Vulnerability: Aversion (Fire) Will not approach an active Fireball, Flameblade, Sword of Flame, or other such game item.