Difference between revisions of "Air Elemental"
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Revision as of 22:45, 6 October 2008
An Elemental Monster from the Dor Un Avathar.
Description
These are creatures brought forth from the element of air. They appear as either a whirlwind or a transparent humanoid in light, airy clothing.
Garb
Thin, filmy gauze or other light, sheer materials in white, yellow or blue.
Statistics
Summoned by: Druid 6, Wizard 6
Player Lives/Life: 3
Type: Mystical Extra-Planar Animation
Q/M Ratio: 3/1
Armor: 2 points Natural
Weapons: 2 short weapons (Natural)
Immunities: Flame, Control, Death, Disease, Poison, Subdual
Natural Lives: 3
Abilities & Traits
- Lightning Heal
- Natural Flight
- Tough
- Innate Magical Ability: Teleport (2/life)
- Innate Magical Ability: Lightning Bolt (1 bolt/U)
- Innate Ability: Shove (unlimited) may be cast while moving. This is the ability to push with a gust of wind.
- Vulnerability: Spell Weakness Air Elementals can be dispelled back to their plane of origin and removed from the game for the remainder of their lives with a Wind spell.
Levels: None