Difference between revisions of "Magical Projectile (V7)"
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− | ===Magical Projectile ([[E]], Sorcery)=== | + | ===Magical Projectile ([[E]], [[Sorcery School|Sorcery]])=== |
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*[[Common Sylvan Elf]](6th) | *[[Common Sylvan Elf]](6th) | ||
− | [[Category: | + | [[Category:Druid Magic]] [[Category:Enchantment]] [[Category:Rulebook Terms]] [[Category: Sorcery Magic]] |
Revision as of 07:22, 18 August 2008
Contents
Magical Projectile (E, Sorcery)
Materials
Projectile (arrow, javelin, throwing knife, etc.), enchantment cloth.
Incantation
Hold projectile in free hand, repeat x5 "May this projectile strike true," tie cloth to projectile weapon.
Effect
Projectile will do one more point of damage than normally done by the projectile type. If this increases the damage to five points or more, the projectile damages shields as a Red Weapon that can be counted as strikes on shields even when used as piercing weapons.
Limitations
Monks may still block these projectiles without penalty.
Notes
This enchantment may be simul-cast up to four times, providing four additional points of damage to the projectile.
Who gets it?
A 2nd level Druid spell.
Monsters whose projectiles are magical
- Common Sylvan Elf(6th)