Difference between revisions of "Companies and Households"

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==From the rulebook==
 
==From the rulebook==
  
<onlyinclude>{{rule|In addition to the Park structure, groups of people either within or between different Parks and/or Kingdoms may
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{{rule|<onlyinclude>In addition to the [[Park]] structure, groups of people either within or between different Parks and/or [[Kingdoms]] may choose to band together due to a common interest. There are two types of social organizations of this nature: Companies, and Households. Companies are typically groups that focus on [[Combat|fighting]] or [[Tournament|competition]]. Traditionally, most companies have a leader (e.g. Captain), a second-in-command (e.g. Lieutenant or Sergeant), and heraldry of some type. Given the normal semi-competitive nature of companies, people traditionally only belong to a single company at any given time. Households are typically non-fighting groups that focus on non-competitive aspects of the game, such as [[arts and sciences]], service, etc. Households also traditionally have a leader (e.g. House Lord or House Lady) and heraldry. Because of the traditional non-competitive nature of households, a person may be a member of any number of households.</onlyinclude>|{{CurrentRulebookNumber}}}}
choose to band together due to a common interest. There are two types of social organizations of this nature: Companies,
 
and Households. Companies are typically groups that focus on fighting or competition. Traditionally, most companies
 
have a leader (e.g. Captain), a second-in-command (e.g. Lieutenant or Sergeant), and heraldry of some type. Given
 
the normal semi-competitive nature of companies, people traditionally only belong to a single company at any given time.
 
Households are typically non-fighting groups that focus on non-competitive aspects of the game, such as arts and sciences,
 
service, etc. Households also traditionally have a leader (e.g. House Lord or House Lady) and heraldry. Because of the
 
traditional non-competitive nature of households, a person may be a member of any number of households.|{{CurrentRulebookNumber}}}}</onlyinclude>
 
 
{{Amtgard Organization}}
 
{{Amtgard Organization}}
  

Revision as of 16:05, 21 February 2025

A fighting company, often shortened to company, is a group of people that have joined together to fight as a unit. A given person may traditionally only be a member of a single company. A household is a group of people that wish to be associated with each other, but not necessarily fight together. Houses may be formed for any reason, and people can be in as many houses as they want, as opposed to companies.

From the rulebook

In addition to the Park structure, groups of people either within or between different Parks and/or Kingdoms may choose to band together due to a common interest. There are two types of social organizations of this nature: Companies, and Households. Companies are typically groups that focus on fighting or competition. Traditionally, most companies have a leader (e.g. Captain), a second-in-command (e.g. Lieutenant or Sergeant), and heraldry of some type. Given the normal semi-competitive nature of companies, people traditionally only belong to a single company at any given time. Households are typically non-fighting groups that focus on non-competitive aspects of the game, such as arts and sciences, service, etc. Households also traditionally have a leader (e.g. House Lord or House Lady) and heraldry. Because of the traditional non-competitive nature of households, a person may be a member of any number of households.
Amtgard Organization
Circle of Monarchs · Kingdoms · Parks · Reeves · Companies and Households · Awards and Symbols · Code of Conduct · Age of Combatants
V8 Rulebook
Introduction · V8 Made Easy · Organization · Role-playing · Combat Rules · Armor · Weapons · Weapon Types, Shields, and Equipment · Equipment Checking · Magic Items · Battlegames · Classes · Magic, Abilities, States and Special Effects · Magic and Abilities · Rules Revision Process · Common Misconceptions · Award Standards · Kingdom Boundaries & Park Sponsorship · Annexure

Joining a company

"This is like picking a good pair of shoes, get the ones that fit right for you and save a lot of blisters." -Thoron Underhill

Each company has its own policies, its own style and culture. Take the time to get to know the group before you think about joining. Most people suggest that you avoid even thinking about joining a company until you are at least a year into your career.

Company pages

See also